Every characters flags for easy player reference. Look it up here, roleplay your character doing this for the character with the flag, end of session, booths characters get an advance. <a href="http://walkingmind.evilhat.com/2015/09/07/from-bonds-to-flags/" rel="nofollow">http://walkingmind.evilhat.com/2015/09/07/from-bonds-to-flags/</a> Flags are behaviours that other players enable, ideally ones that really
emphasise elements of your character as you envision them. So, if you
envision your character as gullible, then the flag might be “Tell me a
lie that I believe”. If you envision your Paladin as righteous, then the
flag might be “Offer me an easier solution that cuts corners I am
unwilling to cut” * They must have a clearly identifiable action (So they can’t be
judged by effect – “Make my wizard feel bad” is a poor flag. “Refuse my
wizard’s aid because he’s a foreigner” works well) * They must create some sort of conflict or tension, usually reflected
by a choice. There must be a legitimate alternative. “Attempt to poison
me so I can notice it” is pretty bad, because there’s no reason to
“not” notice it. If there is not a choice, the action itself must be
something that could complicate things. “Call me bob” is a poor flag. * They should give me an opportunity to show off something about my character that I might not otherwise have the chance to do so. A few possible flags
Gullible – Tell me a lie I believe
Liar – Believe and act on a lie I’ve told you
Righteous – Offer me an easier solution I must refuse on principle.
Outsider – Refuse my aid because I’m different
Leader – Allow me to make a decision so you can criticize it.
Heroic – Let me keep you from going first into danger so I can go myself Character: Player: Flag 1: Flag 2: Character: Player: Flag 1: Flag 2: Character: Player: Flag 1: Flag 2: Character: Player: Flag 1: Flag 2: