Hello, and thanks for taking the time to read. I've been tinkering around with a Pathfinder Idea that has a party of musicians/entertainers trying to make ends meet. There is an epic plot line, though the players would not be tied to it, although that's not to say it wouldn't become relevant. Imagine you are a musician playing lute or a lyre or a drum. Or perhaps you are dancer, twirling fire, or more tilted towards the exotic. A story-teller bringing legends of old to life, or an acrobat defying the laws of physics for an audience. Now imagine that's how you've made your living for the last decade, but now the job market has vanished. How do you make your living? You're not a veteran of wars, nor a pit fighter. You haven't spent your time bent over a tome in search of the keys to power. You are not tied to your deity in order to channel the god's wrath. Nope - hardened adventurer you are not. But you can play a nice g chord if you can keep the d string from slipping because of the tuning peg you can't afford to replace. You can pound out a slip jig and hope that your drum head can take one more night of abuse. Somehow you need to find a way to earn some money. Lodging and food aren't free you know. Leveling is slow, magic is low (not non-existent, but there are no wizard schools or k-marts of magic items). This is not a game for min-maxers. I have a very particular feel in mind for the players. As you would have guessed you would start as a broke musician, struggling to get by due to a curse that has taken a choke hold on the land. Farms struggle, sicknesses sometimes spread, livestock suffers. It's a tough time to get people to part ways with their coin for a song or a tale. The characters would begin with nothing more than their carefully guarded instrument, a few copper, and perhaps a second hand blade. Skills would play a major part in staying alive. The jobs you'd take on would more often than not be very 'not musician like'. The game would be for 4 players. Bi-weekly-ish is what I have in mind. I'd like it to be as 'roleplay' as possible. Meaning when we play, we 'play'. You don't talk about your character, you are your character (in a fun way of course - I am not that demented). I've posted 'niche' scenarios before and it's not uncommon to get someone trying to shoe-horn their Dwarven Barbarian into the mix. The players will be musicians, storytellers, dancers, acrobats. I don't want someone complaining because I don't want a necromancer in the party. Hehehe. I would make several characters and the players could look them over, deciding which they would like for themselves, and for covering the roles and skills the party will need. They could be tweeked with my approval. Skill changes, feat changes, race and class to certain extent. I use Hero Labs so the characters will need to agree with it. The game will be organized online. I kind of like Obsidian Portal. There would be forums there that would be usable for non-play time contributions. A song, a lymric, a background, a story about your character. Those would equate to experience for your character. I am an old dude. I played D&D in '79. I like adults in my games who can parallel real life experience and use it in their play. In the 80's I made a living as a musician - I was anything but rich. I slept in some bizarre places and ate happy hour dinners more than I care to remember. Does this sound interesting? Or am I sniffing glue? Peace.