Hey all, my group was playing and we noticed some strange behavior from Damage and Ulric's Fury. Further research has lead me to believe that Ulric's Fury, the system for critical damage, is implemented incorrectly compared to the RAW. Problem: Ulric's Fury is supposed to include temporary modifiers in the check, but it does not. Ulric's Fury makes an check check whenever a "10" is rolled on the first damage die. This attack check currently only uses the base weapon skill and weapon bonus, ignoring temporary modifiers from the attack. Solutions: 1. Have the pop up modifier input show for damage as well. Problems: Only 1 in 10 attacks even care about this. If it is done constantly it will be annoying. Is it possible to only have it pop up if the 10 is rolled? 2. An All-in-one button for Attacks and Damage. Problems: Part of the strategy of the game is deciding if you want to parry or dodge an attack, and if the damage is displayed beforehand that could influence the decision. Is there someway to hide the result? I'm thinking in a fashion similar to how the Room Link is hidden for a GM. If I have time this week I'm planning to make a modification of the character sheet implementing one of these two solutions, but I'm missing information and would like to know if any of the problems with my solutions can be addressed. Thanks for your time!