Hello, again. I've released version 0.8 of the sheet. With this release I changed the names for the files to future proof them since I'm also issuing a pull request to see if Roll20 will publish it for the general public, and I don't want to change the filenames later. Also, I found a major problem with how I'd done repeating cells, and that led to a breaking change that will wipe out exisitng repeating cells, so: BREAKING CHANGE!!!!! NAME OF ALL REPEATING VARIABLES HAVE CHANGED!!!! THIS WILL CLEAR ALL REPEATING ITEMS. MAKE A BACKUP OF YOUR CAMPAIGN. DO NOT APPLY THIS SHEET TO THE ORIGINAL CAMPAIGN!!!!! I repeat: MAKE A BACKUP OF ANY CAMPAIGN BEFORE TESTING THIS SHEET! (If you don't have a game yet and haven't entered nearly 100 NPCs as I had, this doesn't apply to you.) This sheet may use sheet workers to convert the old sheet to the new, but there are a few points to note: We're testing. These work on my campaign, but always have a backup before changing the sheet. Always. Sometimes something causes a sheet worker to fail. New Features and Bug Fixes The main kata entry was missing the effects box. Added sheet workers that set the selected approach as an output in the emote when you roll a skill, technique, or weapon attack. (This isn't very optimized, but it works). Set the emotes for rolling a skill to be dumped from the translation file into variables, allowing them to be translated into other languages. The sheetworker implementation required renaming variables in repeating sections. This is a breaking change , and one that disallows sheetworkers as a coversion method. Essentially the variable names I used had the name of the repeating section contained within them, and the sheetworkers couldn't parse out any variable name. Added a note telling you how many dice you can keep on skill rolls and weapon attacks. I apologize for the repeating cell issue, but I thought it best to fix it now, when only a few of us are testing and our character catalog is still. It took me about a half hour to copy over all the data from repeating skills and techniques from all my PC after backing up the campaign and applying the new sheet to just one, from one campaign to another. I had close to 100 NPCs statted, and that took closer to six or eight hours. I had to move a lot of spells. I recommend cloning the campaign, applying the new sheet to one, and then making it a project over time, until you have enough moved over to play. This might be a lunch hour for some of you, or a week for others. Wish List The following are on my list of features to add: Stance support. Various cosmetic polishes. API support with die modifiers. Attack, Technique/Invocation templates. Sheet Releases I'm issuing a pull request today. How to Update Yourself (As Pro): Copy the html from github In Roll20 go to campaign settings and choose a custom character sheet. In the HTML tab paste the HTML code Copy the css from github On Roll20 in the CSS tab paste the CSS code. Copy the translation from github. As of this writing, the files are all the same, but ready for people to start translating them. On Roll20 in the Translation tab paste the JSON from the appropriate file. Hit save. Building the Dice Rolling Custom Tables: You will set up two tables, one called "Skill" and one "Ring". You'll upload an image for each side of the respective die, setting the weight to equal the number of sides that image has on the actual die, as per the beta document. Therefore, the Skill table looks like this: =1 =1 =2 =2 =3 =1 =2 The Ring table, on the other hand, would like this: =1 =1 =1 =1 =1 =1 Set these up like this, and with those names, and the die roller will find them without issue. Note, this is no replacement for the official die roller. I'd like to get a full API up and running at some time, but in the meantime, if you don't object to not seeing player rolls, I highly recommend the official phone app roller. It's far superior. Contribute If you appreciate what I do and want to compensate me for the many hours that I have spent building this character sheet feel free to support me on Patreon or Paypal (paypal (at) robertjdefendi.com). Thanks so much for your support.