
Level 2 Cleric Channel Divinity: Healing Waters - As an action, you evoke the healing energy of water to restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct. Channel Divinity: Turn undead or Fire Creatures. Make save Wisdom save if within 30 feet and if they can see or hear you or be turned for 1 minute or until they take damage. Wizard Arcane Tradition: Transmutation Minor Alchemy - You can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. You perform a special alchemical procedure on one object composed entirely of wood, stone, bone, or obsidian transforming it into a different one of those materials. For each 10 minutes you spend performing the procedure, you can transform up to 1 cubic foot of material. After 1 hour, or until you lose your concentration (as if you were concentrating on a spell), the material reverts to its original substance.