A new update was just pushed out with the following:
- The macros editing has been redone a bit, now instead of typing in a little box clicking on a Macro will open a nice large window with plenty of room to type.
- Macros can now contain multiple actions. Just put one action per line. Example:
/roll 1d20+5 Attack
/roll 2d6+8 Damage
You can mix and match rolls, emotes, whispers, or any other command to your heart's content.
- There is now a "Macro Shortcut Bar" available, which allows you to create a button from any macro that you can click instead of typing the macro into the chat window. You can enable it under the Settings tab in the Macros section. You can then choose to add macros to it by checking the box next to the macro labeled "In Bar". After they are in the bar, you can hover over them to reveal a handle (to the right of the button) which lets you drag and re-order them. Showing/hiding the macro bar, the macros added to the bar, and the order of the bar should all save between play sessions for all players.
- We've added a new dice mechanic to support defined exploding points in exploding rolls, for example:
/roll 4d6!5
Would now explode on both 5's and 6's rolled. You can still leave off the number after the exclamation mark and it will assume that it should explode on the max roll.
Let us know if you have any feedback on these new features! Thanks!