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Izanami Aun'aneth

1511813443

Edited 1511813788
Izanami Zilv’aas Sszyraen Aun’aneth of House Despviir’ghym Race: Half-elf, drow heritage (half-drow) Class: Rogue Archetypes: Knife Master, Scout Age: 25 Height: 5'4" Weight: 120 lbs Appearance: Silver hair, dusky grey-blue skin, dark brown eyes. Languages: Undercommon, Elven, Common <a href="https://www.myth-weavers.com/sheet.html#id=1405606" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1405606</a>
1511813500

Edited 1511813515
Backstory Born of a drow mother, and a human father, Izanami was not destined for a simple life. She was born into a house of drow nobility, her mother having gleefully manipulated her father with false promises and pipe dreams, only to abandon him to social ostracization when she was through toying with him. Growing up in drow society as a kitr’ye, or half, she learned hard and fast that the only way to survive was to prioritize yourself, keep your allies at arm’s length, and never be afraid to stab an enemy in the back if the opportunity presented itself. Being a kitr’ye, Izanami matured much faster than her full-blooded peers, and was pushed twice as hard in her lessons and training. Deceit and trickery was the drow way, and thus she studied the art of hidden blades and vital points, of disappearing into the shadows and vaulting over enemies. With the intensity of her studies, Izanami fled at a young age, seeking reprieve from her more gentle heritage. However, upon leaving the Underdark, she was met with only hatred, disdain, and mistrust. She forged on, hopeful for her father’s love – or any pure affection at all, really – soon coming upon the village her mother spoke of. Seeking affection, seeking kinship, Izanami approached her father’s homestead. She only saw him for but a moment before he slammed the door in her face, shouting a string of curses more vile than she had even heard the slavers of the Underdark utter. Young, broken, and bitter, she returned to her home, throwing herself into her studies, without even a complaint from her expectant mother of her performance. Izanami sneered at the peers that whispered behind her back, slept with one eye open, and dreamt of power. The power to silence the whispers behind her back, to avenge the hurt her younger self had gone through, power enough to force her way into society. Power was the drow way, and the human way, it seemed. Everyone dies eventually, and whoever had power over death ruled – that was the way of the drow noble houses, and, apparently, of the human warlords of the surface, as the drow had begun to hear whispers of. Izanami, as a kitr’ye was able to walk the surface with less pain than her peers, and was thus sent to investigate claims of the wars above. Exiled away from the society she stained, and yet still made useful. Spitting and snarling as she left, Izanami knew better than to disobey the orders of her house’s matriarch, and she knew returning to the surface would give her a chance to inflict the suffering on her father that he had upon her as a child. However, upon reaching the village, she saw no sign of her father’s home but a smoldering ruin, having been torched to the ground by what appeared to be several human soldiers and their officer, who were calling for more conscripts, or death for those who refused. The village was several short, they claimed, hauling away some farmer’s sons, forcing them into the barred cart, clearly made for unwilling conscripts. The villagers had no hesitation in pointing fingers at Izanami, claiming her her father’s daughter, suitable for war, they said. Izanami sneered at them, fighting off pushing hands, slashing, punching, even biting, before she was shoved before the officer, who laughed. He laughed at her, at her spitting and snarling like a cornered beast, laughed at her mixed heritage, laughed at her coward of a father for running from the draft. And then, she was knocked out – by the horse, of all things, not even worth his time. She hated him. When she awoke, Izanami was in some sort of war camp, full of initiates, chained up to what she assumed was some other… unwilling draftees. But she played along, she knew when to feign obedience and when to resist. So she went through the motions, pretended to obey and play the humans’ little game of war, and listened, and learned, and planned for her escape or mutiny. She learned of the humans’ fear of magic, of the persecution of those who wielded it, and she learned of the chaos the continents were plunged into, the general state of war all around. And when the ambush came, she took to the shadows, killing any who came near, friendly army or foe, they were the same to her, everyone out for themselves in the chaos of ambush. When it was finally over, she found herself among only several others…
Personality Izanami is first and foremost, self-serving. She learned that long ago in drow society, that it was the only way to keep yourself alive and thriving. She is fiery and determined, single-minded once she decides on a goal, until she reaches it. She mistrusts nearly everyone else, knowing her whole life to be true that everyone is out for themselves – especially those in power. Izanami hates those in power, because, as stated, she thinks them all to be out only for themselves, and the ones who have caused most of her hardships. She wants power, and she wants to use it for herself – she hates those who have it out of spite (she especially hates those who inherit power, and feels less strongly about those who have fought for it). Izanami is not afraid to manipulate, lie, kill, or seduce her way into what she wants or needs, and is very ambitious. She doesn’t care for those too weak to even try to defend themselves, but a deep part of her can’t help but see her young self in those that try, but are too weak to stand against the system.
Appearance Izanami has the trademark coloring of a drow, with long silver hair, and dusky grey-blue skin. Her eyes, however, favor those of her human father, being hazel. She is of a lithe build, and a bit small in frame. Her hair is tied up in a ponytail, with braids leading up to it, and is almost always covered by the hood of her cloak. She dresses darkly, as befitting both her people and her abilities. She has a scar along her lip and down onto her jaw from where the officer’s horse had kicked her.