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Penetrating (Exploding -1) Dice?

Hey Devs, any update on when penetrating dice (for games like HackMaster) are going to be fixed? Ever since it was "introduced" several years ago, the /roll 1d6!p doesn't subtract 1 from exploding dice like it should. Has anyone figured out a macro work around yet?
1511888500
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
looks like it works to me. doing /r 1d6!p>2, I get the following result: Since a 0 is impossible on a 1d6, it is subtracting 1 from the result (that 0 was a 1 before the subtraction).