Howdy, all! Please sign up below. I know several of you expressed interest. Please don't sign up, however, if you cannot commit to a long campaign. Also, please note beforehand, we will NOT be playing on December 27th or January 3rd , as that is too close to Christmas and New Years. I will run part 2 after a short break between part 1 (probably take 2 weeks off, to give time to prepare for it). So, please keep that in mind as well. The main purpose of the session zero will be to help folks with any class/race/character questions. We'll also introduce ourselves. I hope to run the introduction and a short bit of roleplay as well to kick off the campaign. 1. MC 2. Andre 3. David H. 4. BillTheBourbon 5. Andy 6. korinth NOTE: This campaign will be run using Campaign Mode; see p. 11 of the Starfinder Society Roleplaying Guild Guide. Campaign Mode: For sanctioned Adventure Paths, GMs are allowed to use their own rules for character creation and running the presented content (the entire book or series). Credit is applied to an appropriate Roleplaying Guild character as if the character created were a pregenerated character. I do, however, ask that you stick with the races in the core book, unless you provide a solid background for a character that is of a race from Alien Archives . Also, AA races are not legal for SFS play without a boon, which means you cannot take them to a SFS (unless you have the right boon). Fortunately, you can earn boons for them by playing/GM'ing. Starfinder Race Boons Sheet Flavor preview: When a deserted ship towing a peculiar asteroid arrives at Absalom Station, the heroes find themselves caught up in a dispute between two factions and their street-gang allies.