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Inventory management, Storage items, Drag and Drop, Etc.

I've had a few ideas recently that I think would be convenient features.  My apologies if these have already been covered by someone else. 1. I think a drag and drop feature would help with inventory organization.  Being able to move items around within the inventory sheet, as well as perhaps being able to drop things from your inventory onto the map for other players to pick up, or dropping directly to another player would be a convenient and fun function.  2. It would be convenient to be able to add/remove/change/move things in your inventory without switching to edit mode.  3. Storage items.  I would enjoy being able to use storage items like backpacks, satchels, chests, or magical items like the Bag of Holding.  Simply setting a capacity, weight, and whether it remains a set weight no matter what is inside the object (As the Bag of Holding) and then using the aforementioned Drag and Drop feature to load items into and out of the container as needed would be convenient and helpful for item management, and thinking about what your character has at it's disposal at any given moment. 4. Ritual books and Magical Items.  This one may get complicated, but I think it would be cool to give items spells that aren't attached to your spell list.  For example, my bard has the "Canaith Mandolin".  In addition to being a bardic focus, it allows you to cast certain spells once a day, recharging every morning.  I would find it convenient if I could select and use the spells from the item itself rather than adding it to my spellbook and making notes that the spell is available through said item.  This means I have to repeat the process with any magical item I find, like the wand of web, and the wand of magic missiles I have acquired. I personally think these features would be a welcome addition, and would improve the gaming experience for all players, allowing them to spend less time tinkering with their equipment, and more time focusing on the story that their DM/GM has worked so hard on. Any input or thoughts are welcome and appreciated. Thanks! -SparksShazbot.
Sparks S. said: I've had a few ideas recently that I think would be convenient features.  My apologies if these have already been covered by someone else. 1. I think a drag and drop feature would help with inventory organization.  Being able to move items around within the inventory sheet, as well as perhaps being able to drop things from your inventory onto the map for other players to pick up, or dropping directly to another player would be a convenient and fun function.  2. It would be convenient to be able to add/remove/change/move things in your inventory without switching to edit mode.  3. Storage items.  I would enjoy being able to use storage items like backpacks, satchels, chests, or magical items like the Bag of Holding.  Simply setting a capacity, weight, and whether it remains a set weight no matter what is inside the object (As the Bag of Holding) and then using the aforementioned Drag and Drop feature to load items into and out of the container as needed would be convenient and helpful for item management, and thinking about what your character has at it's disposal at any given moment. 4. Ritual books and Magical Items.  This one may get complicated, but I think it would be cool to give items spells that aren't attached to your spell list.  For example, my bard has the "Canaith Mandolin".  In addition to being a bardic focus, it allows you to cast certain spells once a day, recharging every morning.  I would find it convenient if I could select and use the spells from the item itself rather than adding it to my spellbook and making notes that the spell is available through said item.  This means I have to repeat the process with any magical item I find, like the wand of web, and the wand of magic missiles I have acquired. I personally think these features would be a welcome addition, and would improve the gaming experience for all players, allowing them to spend less time tinkering with their equipment, and more time focusing on the story that their DM/GM has worked so hard on. Any input or thoughts are welcome and appreciated. Thanks! -SparksShazbot. 1. you can do click the lock and you can move item up and down opposite the delete red box you should see 3 lines that is the move.  2.Edit mode ensures you meant to do something i personally like it considering you can only undo your last action. 3.wont argue with 3 it would be nice to set a max weight on a bag. that way regardless what's inside it would not effect encumbrance.  4.well you could make a sheet for the item but you're already doing that by adding to the player's sheet. in essence you could create a player Named Canaith Mandolin make it an npc and add the spells it needs as actions then use a npc action macro to call the spell. 
Thank you for your input!
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