Tomb of Annihilation: Friday's at 3:30 pm GMT -6

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The first session will be on 12/15/2017 at 3:00 pm GMT -6 to allow everyone to introduce themselves and their characters. Then, the session will start accordingly.  Now, do you dare to defy death in this adventure for the world’s greatest roleplaying game? The talk of the streets and taverns have all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests. Just pay no attention to all the blood and raptor strown about it. Everything will be fine... just fine. Other than that, players will start at level one. I will do my best to incorporate backstories into the campaign to captivate players. Also, I do voices for the majority of the NPC's and have ambient music playing in the background. I will allow only Xanathar's, PHB, DMG, other adventures (SKT, Rise of Tiamat, and etc.), SCAG, and the revised Artificer class by myself. Combat, I plan on using critical fumble and hit tables. The critical hit table will not include any altercation to having a critical hit to deal normal damage only. It will always deal double the damage die to be rolled or possibly the maximum result of double the damage die rolled. Artificer Class http://homebrewery.naturalcrit.com/share/HyP7-KD1f If any questions, please send me a private message. If interested, please apply below in the form below: 1. Name 2. Age 3. Experience 4. Time Zone and Availability 5. Character's Name 6. Race 7. Class 8. Background Story The richer the background story. The more of a chance for an invite.
Name: Chris Age: 38 Experience: I have been playing D&D in its various editions for 30 years. I just started 5e in June, however, and Roll20 a couple of months ago. Time Zone and Availability: I am in PST timezone, but I'm available most of the time. I'm a stay at home dad with 2 school age children, so I'm pretty open except for Sat/Sun/Tues evenings. Character's Name: Rukk Race: Half-Orc Class: Barbarian (Storm Herald (Sea)) Background: Rukk grew up on the outskirts of Daggerford on the Sword Coast. He is the product of an ill-fated orc raid on their small farmstead. He grew up knowing he was different, but there was very little overt hostility towards him in their small community (unbeknownst to Rukk it was because no one wanted to incur the wrath of his mother, Reya, who loved and protected him fiercely). Because of this and because of his own sometimes brutal honesty, he takes things at face value, often being tricked or taken advantage of. One day in his late teens he got into a schoolyard fight, as teens often do. He lost control and thrashed the other boy severely. He didn't cause any permanent damage, but he was no longer welcome in the community due to overwhelming fear. He left and signed onto a merchant ship named The Spiteful Satyr that worked out of Waterdeep. He started out as a lowly deckhand but his work ethic was such that he quickly rose in rank and gained the eye of the first mate Tug, an old, grizzled barbarian. Tug taught Rukk how to control his rage, and how to use it to his advantage. Together they drove off pirate ship after pirate ship, making a name and reputation across the high seas. Finally, Tug died (he was old as crap). With his mentor gone, Rukk got bit by the wanderlust bug and parted ways with the crew in Chult, wanting to see Faerun by land now that he had seen so much of the sea. He still sends half his pay back home to mom every month.
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Name: Jeff Age: 29 Experience: I've yet to really play in any 5e campaigns, but I've played and ran 3.5e games and played in some Pathfinder games. Time Zone and Availability: PST, I'm available Wednesday, Friday through Sunday afternoons and evenings. Character's Name: Rel, an Undertaker Race:  (Fallen) Aasimar Class: Warlock (Hexblade) Background Story: Not all celestial-blood are "chosen", nor are all called by their divine parents to serve their higher purposes. Left at the doorstep of a monastery, Rel was cared for by the clergy and lived a simple upbringing and life. But Rel was a simple child, obedient in her duties and quiet in her studies. She also proved to be a strange one, preferring solitude and solace of books than freedom and the chance to play out on the streets with others her age. And even as she grew into adolescence, her demeanor remained stoic and silently calm. It wasn't until she hit puberty that her eyes shone silvery white and all but a lock of her long, raven black hair changed to platinum blonde. With her celestial heritage manifested, the priests who raised her attempted to have her schooled by some of the local paladins. But she proved to not possess the divine aptitude required for the higher calling of the paladins, who sent their expelled student back to the monastery where she came from. Disheartened but yearning for something to do, Rel delved into arcane studies while taking on the duties of an undertaker and mortician within the ranks of her fellow Dustmen. It wasn't until her later 20's that she began hearing whispers; not of the divine, but of something she knew came from the Shadowfell. Whoever they were, they promised Rel the purpose she craved and the means to put the martial training she received from the paladins to use. Coming into her own as a Warlock, her dark patrons bade her use a certain portal to leave the City of Doors, leading her into the jungles of Chult. Seeing the death curse and wasting disease ravage the lands, Rel's new purpose was made clear to her: grant those suffering from the curse their True Death and restore the natural order to the planes. After that, who knows?
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Name : Parun Age : 25 Experience : Not very much, I only started playing a few months ago. Time Zone and Availability : GMT+2, Available on most days and times of day other than wednesday (3:30 pm GMT-6 is very suitable for me) Character's Name : Argus the Wanderer Race : Halfling (Lightfoot) Class : Warlock Background Story : Argus was born to a humble family of halfling farmers making their home near the dwarf city of Mirabar. Unfortunately, shortly after his birth they had to abandon their home in the face of increased hostilities from the orcs and goblins living in the area and make their way to the city itself. Even though the dwarves never accepted him as one of them, he was raised amongst them and worked hard to defend Mirabar after coming of age. He helped to protect the gem mines from enroaching orcs and monsters for decades until an unfortunate misstep led to him plummeting into a seemingly bottomless chasm during a routine patrol in the depths. Argus was thought dead for years until one day he returned to the city, seemingly unharmed. He departed soon without explanation or even goodbyes to his family, as if guided by some unseen force. His wanderings had taken him all around the Sword Coast and beyond, until one day he saw with clarity where he had to be: Far, far to the south, he sensed a source of great power that was drawing him in.
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Name:  Tee Age: 24 Experience:   I've only done one before. Not much but I know much about some of the basics. You won't have to hold my hand but remind me if I mess up. Time Zone and Availability: EST Most times after 3:30pm Monday-Sunday unless something comes up. Character's name: Dargis Race: Human Class: Druid Background Story: Dargis was born in a large village called Trobless to a family of the middle class. Trobless was in Brazil and was a town of mostly peace with the occasional misdemeanor. He was of Brazilian descent as his parents were both native there. HIs father was always out at work or looking to pick a fight with someone. His mother was confined to a wheelchair due to an accident that paralysed her waist down. He never had to little of this or too much of that. When he was 11 years old, his father died due to a terrible sickness. The family started to lose money due his father being the only working man in the house at the time. This caused Dargis and Markson, his older 18 year old brother to start wor king to support themselves and their mother. The work was hard but he had to tough through it to make it to the end. Soon Dargis was old enough to where he could leave the house. He eventually sent his mother to a nursing home where they could take better care of her. One day, Markson was in the woods and had found a glowing cave. Inside the cave was a portal, not knowing any better he jumped inside to never be seen again. Dargis had doesn't know if his brother was dead or not. All he knew was that he was gone. This gave him the determination to fight. He was determined to fight for his father and eventually find his brother. As much as he didn't want to tell his mother he did. He told her how he was going to go out there and do great things and avenge his father. She disagreed but said " If this is what you want then so be it. " She tells him not to get killed and gives him a goodbye kiss. 
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1. Name: Niels 2. Age: 24 3. Experience: Played one session in college, and am just getting back into it years later. Slightly rusty gameplay wise, but willing to learn. 4. Time Zone and Availability: Eastern standard time, available Mondays, Wednesdays, and Thursday anytime between 10:00am to 8:00pm. Fridays are also doable, but unlikely. 5. Character's Name: Zilimlith 6. Race: Drow 7. Class: Cleric 8. Background Story: Cleared with the DM.