Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Anonymous players

Hello, will there be a possibility to invite an unregistered player to play the game as anonymous? So the player wouldnt waste time registering, but would be droped instantly into the map. Thank you.
The biggest problem with that (the way things are now) is that they wouldn't be able to control anything, since the GM assigns control of tokens, handouts etc to a player's account. There could be a possibility of the system generating a random name "Anonymous-1276" or something like that, but if it's used for anything more than a 1-shot I think you'd be in for a world of pain, re-assigning everything each time someone joined. I'll pass your selection along and see what they say about it.
One of my players commented after our first test session that registering/signing in to Roll20 was the quickest and smoothest such procedure he'd had. Wasting time registering might not be all that important a problem.
It's true registering isn't long but since you can't delete your account, testing with guest accounts would help. I'm trying to find a way to put dummy players using my incognito window of chrome, it works but i need to create an account for each. That would mean polluting your database with useless accounts so i prefer to wait for another way to be implemented. Or maybe you could make it possible to delete your account?
Why not allow users to "register" to the campaign itself? Someone logging in would give their name and that name would become active as an account local to that campaign only. It doesn't protect players from logging in as each other, but it does provide a means of avoiding the token assignment problem.
The dummy-player issue came up in my "9,401" playtest. I had about thirty handouts to assign amongst five characters, but since you can't assign things to characters the way you ought to be able to, I couldn't begin until the players had made pro-forma log-ins to create accounts for me to assign handouts to. It would have been miles more convenient to be able to assign everything necessary to characters, or to dummy players who could later be assigned to real players. After all, when you are playing at a table it is easy to sort handouts into folders or into stacks at places around the table. For that matter you can hand a prop or a document to a player without digging around at the bottom of an "edit" dialogue box.