Its a versatile ruleset that can be used for a great number of settings. I rarely see it come up and would love to run a game of it. Heres the bullet point features of the ruleset -Its very light, 3 classes, 1 race, 3 kinds of roll checks. Means it is easy to grasp and puts the focus on the character to make it different from another person of the same class. -It uses a Goal Based XP System. The party sets four goals. One per player, and when any goal is achived then XP is given to the whole group. This allows for a true sandbox emergent adventure. It is very improvisaonal. -The system directly states you are meant to homebrew for each game. rules are light on purpose to give a starting point. -You can go from Faerun, get on a spaceship, go to Shadowrun, fly to another planet and play Mutants and Master Minds, then fly to another and land on a zombie apoclypse version of earth where the hobbit wizard from faerun uses a plasma rifle to fight off zombies alongside a mutant with powers similar to Wolverine. It has a big focus on emergent story. The only driving force is that you begin DEEPLY in debt to a vicious corporation that will make your life hell if you dont pay. How you pay for your ship is up to the party, and from that a story emerges. sorry if its the wrong forum, been awhile since i posted and i forget if this kind of post belongs elsewhere. apologies.