New playbooks and their moves [System]

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The new playbooks - the Brain, the Harbinger, and the Soldier - are out. They still feel like works in progress, with some moderately complicated mechanics. While I'm not changing classes any time soon, we have the option of taking moves from other playbooks as an advance. The question is, are we feeling good enough about the new playbooks' moves to use them? I had "before we get started" in mind, from the Soldier. That text:  When you take the time to closely observe your opposition before a battle , roll + Savior. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and mark a condition. During battle, you can spend your hold 1 for 1 to name a character you observed and...: ...redirect their attack to another character or nowhere—into a wall or the sky. ...cross a distance between them and you. ...disarm them. ...ignore all harm to yourself from one of their attacks. ...escape any bindings or restrictions they attempt to place on you. Reasonably powerful stuff, but also reasonably limited (you'll get at most three uses of it per battle). It supports Leo's "get in and stay in" mentality, and gives me some clutch defensive options. I'm not fully committed to taking this move for my advance, but the general question seemed useful to ask.
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Doyce T.
Pro
Sheet Author
I like the idea and the move is totally fine for me.
I really didn't see any moves that made me want to drop everything and take them. But I'm okay with the concept, as long as it doesn't overly complicated things (the above move seems really powerful, but, more importantly, has an effect that spans at least thee further turns). 
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*** Dave H. said: the above move seems really powerful, but, more importantly, has an effect that spans at least thee further turns I thought so at first, but I was a lot less bothered by it the more I looked. It can only be used once per battle and doesn't work in ambushes (for example). The fictional trigger ("carefully study") also conflicts with that of another of my moves ("charge in without hedging your bets"), so it's a choice. For all that, I'd get to deflect attacks against myself or someone else from one particular target 2-3 times in the fight. That's good against a solo villain, not good if we're up against an ensemble (e.g. Ghostheart and their cronies). There's already plenty of moves that have long-lasting effects or can be sat on - I've still got 2 hold with Harry thanks to a team move, for example.
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Doyce T.
Pro
Sheet Author
Yeah, I'm not worried about it happening three times, really - it's more interesting to me that using it would show Leo changing a bit from his charging in methods.  I mean, that assumes a 10+, and assuming a high roll because your stats are good is how we ended up body-swapped. :) Also, as Bill pointed out, the fiction is fairly restrictive - I'm thinking about the fights you've had so far, and the opportunity wouldn't have even come up at this point.  Honestly, you guys have done more research on your allies than your enemies, with one Alycia-shaped exception, and that's just for going to meet/eat with the League.
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Doyce T. said: Honestly, you guys have done more research on your allies than your enemies, with one Alycia-shaped exception, and that's just for going to meet/eat with the League. The text doesn't say how long before battle nor how much time to take, and the allusion of the move name makes it sounds like it's a few crucial moments of observation, optionally followed by a puppy-like look of hurt betrayal.
HA!
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Doyce T.
Pro
Sheet Author
Love it.