The new playbooks - the Brain, the Harbinger, and the Soldier - are out. They still feel like works in progress, with some moderately complicated mechanics. While I'm not changing classes any time soon, we have the option of taking moves from other playbooks as an advance. The question is, are we feeling good enough about the new playbooks' moves to use them? I had "before we get started" in mind, from the Soldier. That text: When you take the time to closely observe your opposition before a battle , roll + Savior. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and mark a condition. During battle, you can spend your hold 1 for 1 to name a character you observed and...: ...redirect their attack to another character or nowhere—into a wall or the sky. ...cross a distance between them and you. ...disarm them. ...ignore all harm to yourself from one of their attacks. ...escape any bindings or restrictions they attempt to place on you. Reasonably powerful stuff, but also reasonably limited (you'll get at most three uses of it per battle). It supports Leo's "get in and stay in" mentality, and gives me some clutch defensive options. I'm not fully committed to taking this move for my advance, but the general question seemed useful to ask.