Vehicle chases If you are escaping pursuit If you are ahead of your pursuit, use the Flee Move If a pursuing vehicle ever catches up, use the Outdistance Move and if successful you then use the Flee Move until you escape or they again catch up If you are pursuing a target If your behind the target, use the Pursue Move If you catch up to the the target use the Overtake Move and if successful you can use the Board Move with advantage use the Outdistance Move to get ahead of the target and if successful you can use the Flee Move to reach a destination before the target. use the Board Move to get on board use the Shoulder Move to push them into terrain Variables for Chases Distance On Foot : 1: Hand (Captive), 2 : Close, 3: Reach, 4: Near, 5: Far, 6: Away (Escaped). In a planet bound Vehicle : 1: Alongside (Captive), 2 : Close, 3: Reach, 4: Near, 5: Far, 6: Away (Escaped). In a Spaceship : 1: Docked (Captive), 2 : Close, 3: Reach, 4: Near, 5: Far, 6: Away (Escaped). Vehicle combat ranges : 1: Crash, 2-4: Dogfighting, 5: Hold Off, 6: Away (Escaped). Spaceship combat ranges : 1: Broadside, 2-4: Engaged, 5: Cannonading, 6: Away (Escaped). A Chase begins between 2 and 5 and ends at either 1 or 6. At 1 you must Board, Overtake, Shoulder or Outdistance. Handling Vehicle : -1: Large Slow Tanker, 0: Average vehicle, +1: Nimble vehicle Spaceship : -1: Large Slow Freighter, 0: Average spaceship, +1: Nimble spaceship Tags : Responsive +1 Sluggish -1 Mass Vehicle : -1: Small vehicle, 0: Average vehicle, +1: Large vehicle Spaceship : -1: Small spaceship, 0: Average spaceship, +1: Large spaceship Tags : Armoured +1 Fragile -1 Lemon -1 Speed Vehicle : -1: Slow vehicle, 0: Average vehicle, +1: Fast vehicle Spaceship : -1: Slow spaceship, 0: Average spaceship, +1: Fast spaceship Tags : Speedy +1 Ponderous -1 Moves Flee When you are party to a chase and attempting to distance yourself from pursuit , Roll+Slick in a complex area or +Stalwart in an open area: On a 10+ , gain +1 Distance. On a 7-9 , no change, but an obstacle or complication must be overcome to continue fleeing (A 10 against this obstacle grants +2 Distance as you navigate it more swiftly than your pursuers. A 7-9 grants +1 Distance if something you value is lost or broken as you flee. A 6 inflicts -2 Distance). On a miss , take -1 Distance. Pursue When you are party to a chase and are attempting to close distance to a target , Roll+Slick in a complex area or +Stalwart in an open area: On a 10+ , take -1 Distance. On a 7-9 , no change, but an obstacle or complication must be overcome to continue pursuit (A 10 against this obstacle grants -2 Distance as you navigate it more swiftly than your quarry, or a 7-9 grants -1 Distance if something you value is lost or broken as you pursue. A 6 inflicts +2 Distance). On a miss , gain +1 Distance. Board To board a moving vehicle , roll+volatile, minus its speed. To board one moving vehicle from another, roll+volatile, minus the difference between their speeds. On a 10+ , you’re on and you made it look easy. You have advantage going forward. On a 7–9 , you’re on, but jesus. On a miss , the MC chooses: you’re hanging on for dear life, or you’re down and good luck to you. Outdistance When you try to outdistance another vehicle , roll+volatile, modified by the vehicles’ relative speed. On a 10+ , you outdistance them and break away. On a 7–9 , choose 1: You outdistance them and break away, but your vehicle suffers 1 damage from the strain. You don’t escape them, but you can go to ground in a place you choose. they overtake you, but their vehicle suffers 1 damage from the strain. On a miss , your counterpart chooses 1 against you. Overtake When you try to overtake another vehicle , roll+volatile, modified by the vehicles’ relative speed. On a 10+ , you overtake them and draw alongside. On a 7–9 , choose 1: You overtake them, but your vehicle suffers 1 damage from the strain. You don’t overtake them, but you can drive them into a place you choose. they outdistance you, but their vehicle suffers 1 damage from the strain. On a miss , your counterpart chooses 1 against you. Manoeuvre When you have to deal with bad terrain , roll+volatile, plus your vehicle’s handling. On a 10+ , you fly through untouched. On a 7–9 , choose 1: You slow down and pick your way forward. You push too hard and your vehicle suffers damage as established. You ditch out and go back or try to find another way. On a miss , the SM chooses 1 for you; the others are impossible. Shoulder To shoulder another vehicle, roll+volatile. On a 10+ , you inflict v-harm+1 (see below). On a 7-9 , you shoulder it aside, inflicting v-harm. On a miss , it shoulders you instead, inflicting v-harm. V-HARM When vehicles clash with one another, they can inflict regular damage but they can also inflict v-harm. V-harm as established is the attacking vehicle’s Mass minus the defending vehicle’s Handling. When you suffer v-harm , roll+v-harm suffered. On a 10+ , you lose control, and your attacker chooses 1: You crash or have all engines crippled. You spin out of control. Choose 2 from the 7–9 list below. On a 7–9 , you’re forced to swerve. Your attacker chooses 1: You give ground. You’re forced off course, or forced onto a new course. Your vehicle takes 1 damage, right in the engine. On a miss , you swerve but recover without disadvantage.