
Campaign 7/10
+ Open structure
makes it easy to add or adjust content
+ The premise /
starting point is interesting and fresh
+ There are some
really good / interesting NPCs
+ Quest / story
structure is versatile + The campaign offers quite many hooks for why the PCs should be interested in risking their lives to meddle with the events happening in the campaign
- Many places /
towns felt underdeveloped / there should have been more info about the
locations
- The closer you get
to the end the worse the campaign is in revealing the background story / plot
to the players
- Several locations
and NPCs felt severely underused
- At times it felt
completely arbitrary for which locations the campaign had a map and for which
it didn't - The campaign offers quite weak hooks for why the PCs should be interested in risking their lives to meddle with the events happening in the campaign
Roll20 module
implementation 9/10
+ Linking the
Handouts and how Roll20 handles Handouts all together made finding and
following the content fairly easy
+ Almost everything
was ready to be used the moment I created the campaign -> the only
preparation the GM really needs is to read the campaign
+ Roll20 is a solid
and robust VTT -> everything just worked and was easy to use
+ The 'world' map
was hugely useful thanks to VTT features*
- Sometimes I felt
that there should have been a link to another content when there wasn't
- Sometimes the
maps were a bit confusing to use due to scale / size differences or visual cues
being unclear
* I know the
campaign book has the same map but how useful it is in the Roll20 module versus
the book is not even comparable. In a face to face session with the book, the
GM can show the players the map every now and then to help the players to get
some degree of understanding where they are / where they are going. And that's
pretty much it. In the module it's there
to be accessed whenever needed, it was easy to keep the party location updated
at all times, it was easy to add other locations (such as important event
locations) to the map, etc. I have used world / campaign maps in Roll20 before
but I had not realised their importance before running this campaign and
comparing it to a f2f campaign (Princes of the Apocalypse) I participated
earlier, in which the GM had the physical book.