Campaign 7/10 + Open structure makes it easy to add or adjust content + The premise / starting point is interesting and fresh + There are some really good / interesting NPCs + Quest / story structure is versatile + The campaign offers quite many hooks for why the PCs should be interested in risking their lives to meddle with the events happening in the campaign - Many places / towns felt underdeveloped / there should have been more info about the locations - The closer you get to the end the worse the campaign is in revealing the background story / plot to the players - Several locations and NPCs felt severely underused - At times it felt completely arbitrary for which locations the campaign had a map and for which it didn't - The campaign offers quite weak hooks for why the PCs should be interested in risking their lives to meddle with the events happening in the campaign Roll20 module implementation 9/10 + Linking the Handouts and how Roll20 handles Handouts all together made finding and following the content fairly easy + Almost everything was ready to be used the moment I created the campaign -> the only preparation the GM really needs is to read the campaign + Roll20 is a solid and robust VTT -> everything just worked and was easy to use + The 'world' map was hugely useful thanks to VTT features* - Sometimes I felt that there should have been a link to another content when there wasn't - Sometimes the maps were a bit confusing to use due to scale / size differences or visual cues being unclear * I know the campaign book has the same map but how useful it is in the Roll20 module versus the book is not even comparable. In a face to face session with the book, the GM can show the players the map every now and then to help the players to get some degree of understanding where they are / where they are going. And that's pretty much it. In the module it's there to be accessed whenever needed, it was easy to keep the party location updated at all times, it was easy to add other locations (such as important event locations) to the map, etc. I have used world / campaign maps in Roll20 before but I had not realised their importance before running this campaign and comparing it to a f2f campaign (Princes of the Apocalypse) I participated earlier, in which the GM had the physical book.