After the battle with the goblinfolk ninja warriors, the heroes decide to conduct a "Party Clear". Arthas uses his detect evil ability, plus the hedging effect of his magic circle against evi l, to test each person in the party for evil intentions. Everyone passes, except Lor and Nor, who have conveniently disappeared. The companions are tired of fighting goblins, and Asteris can detect the souls of at least a dozen more in the lair ahead, so the Irregulars decide to explore in a new direction. They discover a stairway covered in strange inscriptions and a hallway filled with faceless statues, but both remain a mystery. Along the way, Elaryan begins to converse with the spirit of Eovan, whom no one else can see. Down another hall, the party finds a submerged stairway leading to several flooded rooms. Malak removes his armor and dives beneath the surface, exploring for long minutes at a time. He discovers a room with a sunken treasure, including an inscrutable metal map. He also encounters two giant moray eels that defend their lair with razor sharp teeth. Running low on air, with his vision limited to mere inches by the brackish water, and unable to use his greatsword convincingly underwater, Malak nevertheless defeats the fierce creatures, biting and scratching with fang and claw. Exhausted, he has Arthas pull him and the treasure chest to the surface. Further down the corridor, the party stumbles across a submerged monstrous sea wasp. This time, the battle goes less well; the fighters are both injured by the creature's poisonous, stinging tentacles, and Elaryan cannot locate the submerged enemy to target it with spells. His one attempt-- a glitterdust spell-- backfires horribly, as both Malak and Arthas are blinded. The heroes retreat. Grievously wounded, Malak is insistent that the party must rest for the night, even thought there is no obvious safe spot available. The best they can manage is a strange chapel across the corridor from the goblin lair. Arthas does his best to create a makeshift barrier from the remains of some ancient pews, and the heroes go to sleep, leaving Asteris to patrol the hallway. They are awakened in the night by two goblin scouts trying to enter the room! Still wounded from the afternoon's encounters, and taken completely by surprise, the Irregulars barely manage to defend themselves. Malak charges into the cloud of a smokebomb with a fierce roar, as Elaryan desperately casts fireballs at invisible enemies and Arthas resorts to channeling energy bursts that heal both friend and foe alike. When the smoke clears, the goblins are dead, but so is Malak Freed. Asteris returns from her scouting, and mourns for her lost friend. Elaryan responds that he can now see the spirit of both Eovan and Malak... so their friend is not entirely lost. However, realizing that this spot is not a safe place to rest, the group returns to the nearby Temple of the Scintillians. The Scintillians do not welcome the party with open arms. They are brought before Chief Burtelix, who berates them for losing the slaves he loaned them. Elaryan explains that they were killed by goblins, but Burtelix seems unconvinced. The neanderthals were found by Scintillian scouts with their necks broken and their blood drained; goblinfolk do not usually kill in that way. Elaryan retorts that these were unusually powerful goblins. Their argument is interrupted as Asteris steps forward, throwing a handful of severed goblin ears onto the Chief's desk. "We have defeated a dozen of your enemy," she says, "driving them all the way back to their lair. Our own friend has died in the process. Surely that is worth one piece of information, Burtelix yan Kellinsia ." She glares pointedly at the hinge-headed chief. Somewhat mollified, Burtelix agrees to reveal the location of the portal that Nimirlan discovered. It is on an island just across the bay; he can point the party in the exact direction and even loan them some canoes, if they wish. However, Nimirlan was unable to determine how to activate the portal when he discovered it. And the Scintillians are unable to do anything about the dead form of Malak Freed... Everyone who played gains 4,000 XP