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[Dynamic Lighting] Ghost walls appear in seemingly random places and can't be selected on any layer.

I'm trying to make dynamic lighting work for my campaign but after painstakingly outlining and setting up things like darkness spells, I have found that various parts of my map have seemingly random walls in the lighting. These aren't mistaken auras or forgotten walls that need deleting. They are not select-able and never did I even attempt to make a wall where they have appeared, or if I did it by mistake while using the polygon tool, I always made sure to ctrl+z or delete the problem wall. I have made a gif to show one such wall that is a hook shaped box in a cave with some stalagmites. <a href="https://i.imgur.com/6uG6Cjl.gifv" rel="nofollow">https://i.imgur.com/6uG6Cjl.gifv</a> I wish I could figure this out and hopefully this is a simple misunderstanding of the system, but I swear I've tried everything.
Hi, using circles for the dynamic lighting is known to cause problems. You might want to change them to polygons instead. If I remember correctly, The Aaron even had a script to convert circles to polygon lines...
There's a script for that? Is there a way for me to get it? Do I have to re-do all my other dynamic lighting options to fix this?
1515165300
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Using a script does require a Pro-level subscription. It should just be a matter of grabbing the path and running the command, though.&nbsp; Here is one such script.
Unfortunately I can't afford pro, so I'll just have to redo my circles manually... Thanks for the help though. I really appreciate it. :)