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The One Ring character sheet

i don't know where else to go, so here i am
i was trying to run a campaign of "The One Ring" with some friends, and the character sheet just doesn't work. the built in macros on the sheet all display a "Target number" box, in which you are to put the number which you must roll above to succeed in the check.
to this point, all is well, the sheet looks good and is easy to use
the problem, however, comes after you accept the number in the TN box, as a message is shown in chat saying "No table found with that name!"
this makes the game itself unplayable, and from what i could see, unfix-able with this sheet
Thank you
January 07 (7 years ago)
Gen Kitty
Forum Champion
(Moving to Character Sheets; can easily be moved back to Bugs if it is a Roll20 problem rather than a sheet problem)

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Looks like there is some additional setup the GM has to do to use The One Ring character sheet, which includes making some rollable tables.

See the wiki here: https://wiki.roll20.net/The_One_Ring
January 08 (7 years ago)

Edited January 08 (7 years ago)
Axel
Pro
Sheet Author
Also see this link for some more thoughts from the creator of the sheet, and a complete guide for how to set things up: Taming The One Ring (in Roll20)

I'd love to find a way to remove all of that extra work and make the sheet function without rollable tables and API scripts. It has been done for Star Wars Edge of Empire, so I'm sure it can be done for TOR as well. I'm just not savvy enough to make it work. I suspect it's done though power cards somehow, but I haven't learned how to use those yet. If I knew where to start, I'd try to delve into the project of remaking the TOR sheet for easier use.
January 08 (7 years ago)

Edited January 08 (7 years ago)
David
Sheet Author
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This could be done with a roll template,but you have to add the result from the feat die and the d6's manually as thereis no way of doing math(s) in the roll template. But you would not have to setup any roll tables.
January 08 (7 years ago)
Axel
Pro
Sheet Author
Yeah, that's the problem. The math would have to be done manually, and I don't quite like that. Maybe it's worth it to just work around the roll templates though?
January 08 (7 years ago)
David
Sheet Author

Axel said:

Yeah, that's the problem. The math would have to be done manually, and I don't quite like that. Maybe it's worth it to just work around the roll templates though?

12+10 is a problem?
January 08 (7 years ago)
Axel
Pro
Sheet Author
No, but I think the WEARY mechanic is a problem, and it just seems like the special feat die (d12) of TOR is a bit wonky. You'd have to roll the d12 separately and then combine it with the d6 if you want to display the symbol properly. There's no problem making a roll template that the player has to interpret, but making one that does the math seems difficult. Maybe it's not as much of a problem as I think though. I'd have to look closer at it.
January 08 (7 years ago)
David
Sheet Author


It would have to look like the above,  you cannot do any math in the template and there is no way of separating out the individual rolls from the the total once it is passed. 
January 08 (7 years ago)
Axel
Pro
Sheet Author
Yeah, that's what I meant. The math would have to be done by the players for each roll.
January 10 (7 years ago)
Axel
Pro
Sheet Author
Ok, so a template that looks like this might work. It certainly requires interpreting, but it's not too bad I think.

Hey, folks,

I've been doing a lot (a.k.a. way too much) work on TOR scripts, character sheets, macros, etc., taking up where Heilemann (of "Taming the One Ring" fame) left off. I got the character sheets working properly (they spit out the proper attribute values and such), and you can find the new version here.

I can also provide macros and scripts that "do the math" and otherwise automate various functions. Just message me if you'd like to dive in. I'm still working on most things, but what I've got up and running now is more workable than I ever thought achievable. That's thanks in large part to this community, and I'd love to give back by helping you out.
January 11 (7 years ago)
Axel
Pro
Sheet Author
Hey Justin!

I'm not quite sure why auto-calculating fields wasn't enough, but scripts are certainly useful and you deserve mad props for the patience required to write them!

However, my aim when modifying the sheet was slightly different, or at least I started at a different end of the problem. My goal was to do away with the need for all the rollable tables and additional macros. I want a sheet that is completely "plug-and-play", requiring no additional work on the part of a free Roll20 user. Just pick the sheet from the drop-down menu when creating your campaign, and go play. If that means that the sheet automates less, so be it. That's why I started with roll templates.

The @{weary} attribute will probably have to change to a number instead of text for my plan to work beyond what I've already done with the roll template.
January 11 (7 years ago)

Edited January 11 (7 years ago)

Axel said:

Hey Justin!

I'm not quite sure why auto-calculating fields wasn't enough, but scripts are certainly useful and you deserve mad props for the patience required to write them!
I ended up doing the worker scripts in the character sheet rather than auto-calculating because NPC attributes didn't generate properly any other way. All weapon attributes, for instance, required manual creation. I have no idea why, but I decided not to look a gift horse in the mouth. Also, I have more patience than skill. And less sense than anything.

Axel said:

 I want a sheet that is completely "plug-and-play".
If you manage that I personally guarantee the masses will revere you as Roll20 Emperor, and will take up D6's to install you on the throne. And not a white porcelain one either.

I don't have any actual know-how to get that done; I just reverse engineer and modify other people's work. (Hey, parasites are people too.) That said, I'm always learning, and if there's any way I can help -- like being a test subject or whipping boy -- just let me know.

I definitely agree that the weary attribute needs to be numeric. It doesn't make sense for all on/off attributes to use a check box and weary to use a drop down with words. I also agree with your hunch that Power Cards are the way to go, but I haven't gotten the hand of those yet either.


January 11 (7 years ago)
David
Sheet Author
Make the value of the option the numeric value
January 14 (7 years ago)

Edited January 14 (7 years ago)
Axel
Pro
Sheet Author
I'm working on a new sheet, although I'm not sure if I'm going to try uploading it to GitHub. I'm still tweaking and may need feedback. Because I prefer sheets that looks as much as official sheets as possible, while remaining useful for Roll20, I'm imagining a sheet that looks something like this...


It uses a linked font (from google), so it requires you to disable protections/allow scripts. I hope a feature for more fonts is implemented soon. I've added my vote to the suggestion.

I won't be able to keep the background image if I add repeating sections, but maybe I have to...
January 15 (7 years ago)
David
Sheet Author
Why does it need to look like the official sheet? Especially since it can attract accusations of copright infringement.
January 15 (7 years ago)

Edited January 15 (7 years ago)
Axel
Pro
Sheet Author
It pleases my aesthetic sense I guess, but you make a good point. I'll have to consider if that's a concern. So far it's only for personal use, so I guess I'm safe for now. I'll have to look into it.
January 15 (7 years ago)
Axel
Pro
Sheet Author
Maybe it's a better idea to just work on updating the already published sheet to remove the need for macros and rollable tables. I'll keep my work on the new layout to myself for now.
January 15 (7 years ago)
David
Sheet Author
If only we had some way  of doing basic maths in roll templates.