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In game avatar size settings

I was just in a game when a player said that after refreshing the page all of our avatars were huge and taking up 1/5 of the screen. I told him where the setting were to change it were, but he said they were gone. I left and rejoined the game, and the exact same thing happened to me as well. I've tried again after a few hours and there is still no way to change the size of these things. Is this a bug with a update or what? They really take up alot of space on the screen and are quite annoying.
1515536430

Edited 1515536501
I have exactly the same problem.
me too its pretty annoying. I cant see anything past all the avatars
I'm having this issue too.
1515537383
Flash
Pro
Sheet Author
Hello everyone! One of the Devs came back to me with a solution and it works. The GM needs to set their A/V to the Roll20 Beta in their settings. See this thread for exact info: <a href="https://app.roll20.net/forum/permalink/5948283/" rel="nofollow">https://app.roll20.net/forum/permalink/5948283/</a>
Flash said: Hello everyone! One of the Devs came back to me with a solution and it works. The GM needs to set their A/V to the Roll20 Beta in their settings. See this thread for exact info: <a href="https://app.roll20.net/forum/permalink/5948283/" rel="nofollow">https://app.roll20.net/forum/permalink/5948283/</a> Is this going to be fixed? I run a large campaign (100+ players, though rarely all at the same time) and we don't usually have the voice/vid features available because of horrific lag: as it stands, our choices are between added lag from activating the RTC or having so many player avatars that it covers the screen and renders the game unplayable.
1515542280
Gen Kitty
Forum Champion
The suggested work around is to switch to any webrtc, change the size then switch back. The Devs hope to have a fix out tomorrow.
GenKitty said: The suggested work around is to switch to any webrtc, change the size then switch back. The Devs hope to have a fix out tomorrow. Cool, thanks.
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Phil B.
Forum Champion
Sheet Author
This should be fixed now.