Steven B. said: We went through character creation, had a sample fight and are getting equipped. For safety I picked skills that meant I didn't need a group to adventure. I can make my own armor, weapons, ammo; heal myself and make cash by performing or gambling. I know metal is expensive and that water is scarce. Equipment lists are bare as the setting only has specific setting unique items only. I will probably get tools as good as I can afford and some raw materials. Then just make my own gear and wait for the group to finish first mission and if need be miss more then one mission to get kitted out. It sounds like the usual Dark Sun escaped from slavery starting scene, or something like that, where you had nothing and now you do as a result of a battle. Now it's on you to equip yourself. Bear in mind that lots of equipment confers no real bonus at all. They're there for the purpose of verisimilitude and to offer some examples of what something similar might cost. Just about everything that's in the SRD should be available to you in Dark Sun, only its cost is measured in CP rather than GP, provided it has no metal in it, and anything that does can likely be remade with other materials like wood, bone, chitin, stone, or giant hair. (Check with your DM on this score.) With regard to the purpose of some equipment and price lists, this is a feature of D&D 3.5e and its simulationist leanings. It's all about fidelity to the setting and genre, so those items are examples of things you might find in the world. Crafting, performing, etc. are all pretty mundane and granular, and not at all economically viable in the face of other pursuits like actually adventuring , provided the DM is using the actual rules of generating wealth. By early levels, you'll have far outstripped any reasonable need to craft or perform or have a profession other than adventuring. They're there at that point simply to say something about your character and the world itself. I don't think that's a particularly good use of design space, but there you go. Steven B. said: It's a flaw in making isolated characters. You're absolutely right! Good call.