lordmage said: I would build the image without a grid and setup the grid thur roll20 page settings amyway Problem is (for the larger maps) that the content is drawn on old graph paper (square grid) - and all the paper sheets are taped together for any given map piece / level. Some maps are 4 or 5 feet square, maybe more. So the grids don't completely line up spacially (grid system was imperfect - not to mention my joinery of tape), and some are crumpled and have creases etc. I won't be able to accurately restitch them digitally without having a grid system to manipulate them and work on - with sizing and snapping tools. But this only works as a blueprint to draw on anyways. Doesn't matter if the final map has a grid on it to me, but it has to be accurate to use on a grid system. I managed to scan and import a small 3 page castle map onto roll20 here yesterday and use the sizing and snapping tools to align things properly on the grid - but it will only function as a blue print to draw a real map on, and it did work well. Rather a daunting task considering the amount of material tho. No idea if this is really the best way to go about transferring the large graph paper maps onto PC, dissecting them for scanning in the first place is a job in itself. I don't think digital pics of the large dungeon maps will work either because, i'm guessing, the edges will distort in size the further away they are from the camera / on the edges of the field of view. But the grids don't line up properly on them anyways. I wonder if just redrawing them by hand on PC would be faster. I did also look at some of the map/dungeon editors online but didn't see anything (for free) that seemed to suit my purposes, but again i'm a complete novice here. Even for transferring the larger maps into a dungeon builder it would be nice, if not required, to have a large, accurate map (grid-wise) to import, but again maybe it would be faster just to redraw them by hand with a dungeon builder, Inkscape or Gimp, then transfer the finished maps onto roll20. In regards to the scale of things, when I was designing my stuff back when.. I was always disappointed at the limitations of a single, square page of paper to confine my imagination on. Not saying that things have to be big to be good. But I wanted some dungeons/architecture to be vast, sprawling, labyrinthine areas that my players could literally get lost in, for days (gnomish delves, dwarven kingdoms, or legendary dungeons that exist for hundreds or thousands or years should be Vast, some of them anyways). I still find this square-box characteristic evident in MMORPGs to this day; areas and architecture stuck into a square box of 3D space. And I still find it disappointing. Tho the best content transcends this concept completely, regardless of size. Anyways, my goal is to transfer my content into digital format first, have backup versions, then take a few adventures and stick them on roll20 - and see where that goes.