Hi, Is there a way to simulate a game mechanic - roll a pool of dice, but one or more dice are a different colour and if they come up with a certain number it's a crit/fumble? Specifically for my game - roll a pool of D6, 1 die is a 'drama die' and if it rolls a 1 there is a story complication and on a 6 a boost to the outcome. The target number for every dice in the pool (including the 'drama die') is 4+ (So far I have just been manually reading the first die in the line-up as the drama die, and using >4 to count successes. Is there anything better?) Many thanks! B.