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Trying to get witch bolt to roll an extra d12 for each level above the first but i don't really know how to, everything i have tried has given wrong values like taking the roll *2
Im new to this so i'm not sure if its just a normal sheet but here is an image of what im working with input wise <a href="https://gyazo.com/052e2cbf0decd9df23b34b140c5ba22f" rel="nofollow">https://gyazo.com/052e2cbf0decd9df23b34b140c5ba22f</a>
To get *higher lvl cast* dice to work properly, you need to populate the entry field (where the greyed-out placeholder "1" is pictured), and select a valid die type in the dropdown beside it. If you add a 1 to the entry field before the d12, it should work properly, no matter what level you cast it at.
You would think it does that but so far when i've added a 1 there it hasnt been doing very well it tries to do it with multiplication as well as being funky in general. When i added a one there it just made it (1*1)d12 and each level it just went up like (1*2)d12 and etc i took out the numbers in the picture because they didnt work so i mine as well leave the field blank so it cant do whatever its trying to do with higher levels instead of just giving me multiplication.
Result of putting in a 1 there 1st level: <a href="https://gyazo.com/c3d941681001fd9780171f1d4be5bf5" rel="nofollow">https://gyazo.com/c3d941681001fd9780171f1d4be5bf5</a> 2nd level: <a href="https://gyazo.com/c611277810cd3f167f7e9026cceccf23" rel="nofollow">https://gyazo.com/c611277810cd3f167f7e9026cceccf23</a> 3rd level: <a href="https://gyazo.com/de7205d815877fa687a77bc345099e6" rel="nofollow">https://gyazo.com/de7205d815877fa687a77bc345099e6</a> not only does it try to multiply but level 2 casts attempt 1*1 and level 3 casts apply 1*2 onwards
Ok, this is starting to make since now. So you do want to put a 1 in this field. The reason that you are seeing (1*1)d12 and (1*2)d12 is because this is how higher level damage/healing is determined. For the above example (1*1)d12 it is calculating (1d12 per level above 1st) * (1 level above 1st) = 1d12 extra damage. For (1*2)d12 it is (1d12 per level above 1st) * (2 levels above 1st) = 2d12 extra damage. If you are confused about the 1* part in the equation, consider this. Spiritual Weapon does an extra 1d8 damage for every two levels above 2nd level. So if cast 2nd or 3rd level it will only do 1d8 +modifier damage. However if you cast it at 4th level it will do 2d8 + modifier damage. To get this calculation to work in the character sheet, you would make the Higher Level Damage section show 0.5 d8 + 0 . Then when casting the spell it will show (0.5*X)d8 for the higher level damage.
Also I want to point out that when casting spells at higher levels you need to take into consideration multiple fields. The bottom number is the base damage/healing of the spell (in this case 1d4+modifier). The top number is any additional damage/healing from being cast at higher levels (in my example I cast Healing Word at 4th level so when I hover over the result it shows (1*3)d4 = (2+4+2)