We've talked a lot about hero teams, but not about villain teams. Mr. Big doesn't recommend villain team lairs ( here ), citing incompatible motivations and goals. But what if a group of villains had something to overcome that? A grudge against one of the three Modern teams, or individual members of them. An opportunity to power up or gain access to some great power. They might stick together for that. Okay, who and why? Here's one example. It needn't be this - we've already plugged the sprawling Vyortovia story into Keynome lore, but if there's room for more, try this. Let's say that Farlander survived his encounter with Sablestar, knows about the Keynomes on Earth, knows there's maybe more than one (if Amir's story is accurate, there's at least three - the Iceland Keynome, the Halcyon High Keynome, and the Rusty Keynome), and would sure like to get as many as he can. He knows that Concord knows about them, so he needs Concord out of the way. He can't do it alone, especially since Concord has allies. Time to recruit some of his own. The State of the Campaign World ( here ) included a few early villain suggestions, this builds on that. IN GENERAL: Farlander (Silver) can use acquired alien tech as a bargaining tool, beefing up existing villains (or their own tech), equipping them with neat toys (a la the Vulture's gang in Spider-man Homecoming), or promising their wildest dreams once they obtain an omnipotent Keynome. Iconoclast (Modern): "help me beat them, and I'll help you destroy all superheroes on this world!" La Espada (Bronze): given her sword by Farlander in return for help. Ghostheart (Bronze): "You can fight pandemonium with my magic wishing rock if you help me!" Aquaria (Gold): if Kill Devil Prison is near water, Farlander may entice her to help with a particularly spectacular prison break. Troll (Modern): "you can wreck everything!" Voltaic (Silver): same offer as Iconoclast, actually... Bonus Offer: Magus Everard's Agate Staff is actually another Keynome... Further Bonus, if Sablestar/Keri shenanigans don't play out: Sablestar likes the possibility of chaos this arrangement presents, and will help the team... when she feels like it. Link has had a "talk to Iconoclast" card on Trello since issue 3 or so, and this would obsolete that. I'm okay with that outcome, but I think there's still value in trying it if something like this doesn't happen (it can help further Jason's story as discussed, by shifting his views on good-vs-bad-guy morals, should that shift still be something he needs). This team can also coordinate, putting up a challenge that individuals might have a tough time with. La Espada can be team transport, using portals to move them to and from a destination. Voltaic can be equipped with a powerful wifi transmitter, keeping Troll powered up no matter where the team is (and keeping Link and Concord from further flight shenanigans). Iconoclast and Aquaria have potent AOE moves. Ghostheart brings their magic weirdness bullshit. What do you think, sirs?