Cool module. I'll be able to review it better once I actually run or play through it. I've read over it and opened all the features, pages, handouts. Neat series you've got underway, Jeromy, keep em coming. One text edit noticed: Handouts > Adventure Summary > Roll20 Adaptation section > edit where it says Cartographers Temple and change it to One Eye Drok title. Other than that my constructive feedback would mirror last time & I think you're adding some of that when an update pushes out. Suggestions like: putting a cover image if possible, some sample pre-gen NPC's would be cool; repeated monsters are fine but not as good; and add something into the Jukebox for audio-enabled pages. I like the lock puzzle and the illustrative handout that goes with it which shows where the lock is in the chamber, and then the Roll20 page that has the actual lock up close with the dials puzzle. That kind of action is really using Roll20 features to the best of the platform. No problem with (I can appreciate) hand-drawn maps and sketch illustrations. A lot of the art is not sleek, but it's functional, creative, and hits a tone of classic RP gaming.