
Hi, everyone.
I just started experimenting with Rollable Tables and Macros, hoping to set up for a Star Wars game, which uses custom dice.
Now, I've created the Rollable Tables, but due to the formatting involved in running a Rollable Table, it's annoying and cumbersome to write out a full dice pool, because it ends up something like this:
/r 3t[A]
/r 2t[D]
/r 1t[B]
And so on, in this example, I used the Ability, Difficulty and Boost dice; there are several more dice in the Star Wars RPG, but this is a very basic roll.
So I created a macro to do it for me, that works very neatly. It looks like this:
/roll ?{Ability Die|0}t[A]
/roll ?{Proficiency Die|0}t[P]
/roll ?{Boost Die|0}t[B]
/roll ?{Setback Die|0}t[S]
/roll ?{Difficulty Die|0}t[D]
/roll ?{Challenge Die|0}t[C]
Those are all the dice (except the Force dice, but that's irrelevant atm).
This launches a prompt for each dice uping using the #Dicepool macro I made, which is actually extremely handy and quick to use. There's one problem though; It still displays all the rolls that includes 0 dice.
Is there any way to stop it from doing this? I would like it to simply not display the results for those rolls that does not include a dice. Is there a way to do this?
Also, since I am using pictures to display from the rolls, instead of numerical values, is there a way to hide results of 0? Every roll I make, whether it includes any dies or not, ends with " = 0", which is just useless space that I would like to get rid of.
I would be immensly grateful for any help anyone can give me, and I hope I've made everything clear. If anything's confusing, just ask.
I just started experimenting with Rollable Tables and Macros, hoping to set up for a Star Wars game, which uses custom dice.
Now, I've created the Rollable Tables, but due to the formatting involved in running a Rollable Table, it's annoying and cumbersome to write out a full dice pool, because it ends up something like this:
/r 3t[A]
/r 2t[D]
/r 1t[B]
And so on, in this example, I used the Ability, Difficulty and Boost dice; there are several more dice in the Star Wars RPG, but this is a very basic roll.
So I created a macro to do it for me, that works very neatly. It looks like this:
/roll ?{Ability Die|0}t[A]
/roll ?{Proficiency Die|0}t[P]
/roll ?{Boost Die|0}t[B]
/roll ?{Setback Die|0}t[S]
/roll ?{Difficulty Die|0}t[D]
/roll ?{Challenge Die|0}t[C]
Those are all the dice (except the Force dice, but that's irrelevant atm).
This launches a prompt for each dice uping using the #Dicepool macro I made, which is actually extremely handy and quick to use. There's one problem though; It still displays all the rolls that includes 0 dice.
Is there any way to stop it from doing this? I would like it to simply not display the results for those rolls that does not include a dice. Is there a way to do this?
Also, since I am using pictures to display from the rolls, instead of numerical values, is there a way to hide results of 0? Every roll I make, whether it includes any dies or not, ends with " = 0", which is just useless space that I would like to get rid of.
I would be immensly grateful for any help anyone can give me, and I hope I've made everything clear. If anything's confusing, just ask.