Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Houserules and Rulings

1518107394

Edited 1520295923
D&D isn't balanced around PvP, and as such, we'll have to tweak the system as we find problems.  Please note that I am So here we go: Spells Conjuration Spells Unless the spell is specifically worded otherwise, I'll be going with the "you pick CR, DM picks specific creature" interpretation of summon spells. Sleep Sleep is pretty OP in a 1v1 fight. I hope to have most of our battles feature multiple combatants, but if you're in a 1v1 fight, and you have sleep on your spell list, you must drop it, and may replace it with any other valid spell for your character. In multi-combatant fights, an attack that misses a sleeping target will wake it. Catnap You can use Catnap between Matches to gain a short rest in 10 minutes, rather than 1 hour.  If you have spell or item effects on you that have a duration, only 10 minutes of that duration will be used. Magic Items Various magic items have been altered, others have been removed.  See the Treasure Tables for details. Character Abilities Thief Archetype The thief's ability to use an object as a bonus action applies to magic items. Wildshape Wildshape is limited to 1 per short rest in tier 1 games.  Otherwise as written. Mounts/Animal Companions/Familiars Upon character death, the player has the option to have their companion despawn or stay on the map.  If they stay on the map and are killed, they need to replaced via whatever spell/feature/PHB purchase brought them into play in the first place.  Regardless of what happens to them, they will respawn in the next Session without cost.  Specific examples: Find Familiar - Replacing a dead familiar takes 1 hour and 10 gp.  If you want to replace a familiar between matches, you must pay the gp cost and start the next match minus whatever spell slot you used to cast Find Familiar.  If you choose to do nothing, then you simply don't have familiar for the rest of this Session, but will begin next Session with your normal familiar. Ranger Animal Companion - It takes 8 hours and 25gp to replace an animal companion.  If your companion dies in a Match, you cannot resummon them to the next Match unless there is a long rest between the two Matches.  You can resummon them if there is a long rest by paying the gp cost.  If you don't, you will being next Session with your normal animal companion. Purchased Mount - If your mount is slain, you can begin the next Match with a Mount by paying the gp cost of another mount.  If you don't pay, you will not have a mount for the remainder of the Session, but will begin next Session with your normal mount.  You are allowed to simply purchase 3 mounts (or however many you decide) up front, and have a replacement available for 3 consecutive Matches if needed. Mount Availability No Huge mount may be used in Tier 1 Matches. All Mounts other than the ones listed in PHB are subject to DM approval and pricing. Some exotic mounts I've already looked at and their pricing: Giant Lizard - available Tier 1 and on.  50 gold. Pets Pets - ie. animals that are not granted by a spell or class feature or magic item, and are not mounts - are simply banned.
1518895251

Edited 1518977436
Ok, folks.  So this isn't a ruling, just a note that I was misapplying the rules in session 2 and will correct it going forward.  When inside the fog cloud, folks should have known where each other were, unless one of them used an Action to Hide and rolled Stealth.  So hiding the tokens won't happen any more for that scenario.  Then, attacks should have just been normal, since not being able to see your target imposes disadvantage, but your target not seeing you imposes advantage.  If someone Hides, remember that you don't have to just use Passive Perception - you can use an Action to Search.  Attacks of Opportunity were the only part I was applying correctly - you don't get those, since you can't see each other.  So I was making that strategy probably slightly stronger than it actually is. 
A ruling on the interaction between stealth and movement: Full movement while hidden, as long as you continue to be unseen or undetectable by stuff like blindsight or tremor sense, is allowed without having to reroll a Dex(stealth) check. Dashing will allow you to maintain your roll but will grant advantage to find you (ie. +5 passive perc.).