Hi! As the title says, I am new to coding. I have read the outlines on how the macros work in this app, and by looking over other macro examples I have a better understanding as to how they are set up. Long story short, I have an animal companion with multiple attack types (bite, claws, grab, rake, and elemental damage) and I want to set up a single macro to cover a full round attack. my main question is that I haven't been able to find out how (if i can) to set the dice to highlight green for an extended critical threat range ((and vise versa for extended critical fail, i.e. for a misfire range for firearms) this is excluding inserting a clumsy statement of 'if N≥X then crit' followed by a roll). Also to nest a query(?) to roll a critical confirmation and damage given a set dice roll range, can I do this, and how would you go about it?