I have several different character sheets that have many different macros, all of which are selected from a within roll template's output. Each macro is a roll on a table. A simple roll template, using a table named Daggers: &{template:default} {{name=Dagger Results}} {{[[1t[Daggers] ]]}} This would be placed in the abilities section, probably named Daggers. Click the button, it rolls on the Daggers table, posting the results into the chat area, in the form of a roll template: Depending on the sheet being used, more templates may be available, as many sheets have them built it for use. Documentation for individual sheets may show what templates are available for each. Though not using rollable tables, here is an example of a menu. My menu for fiddling with tokens. Token Mod script by The Aaron, inspiration by Keith Curtis: As to HOW you do it: /w gm &{template:5e-shaped} {{title=Token Mods and Lighting}} {{freetext=**Flip Token:** [Vertical](!token-mod --flip flipv), [Horizontal](!token-mod --flip fliph)
**Light Source/Brightness:** [None](!token-mod --set light_radius| light_dimradius| aura1_radius| aura2_radius|), [Candle](!token-mod --set light_otherplayers|yes light_radius|5 light_dimradius|2.5 aura1_radius| aura2_radius| aura1_color|), [Torch](!token-mod --set light_otherplayers|yes light_radius|15 light_dimradius|10 aura1_radius| aura2_radius| aura1_color|), [Lantern](!token-mod --set light_otherplayers|yes light_radius|30 light_dimradius|15 aura1_radius| aura2_radius| aura1_color|), [Campfire](!token-mod --set light_otherplayers|yes light_radius|35 light_dimradius|17.5 aura1_radius| aura2_radius| aura1_color|), [Bonfire](!token-mod --set light_otherplayers|yes light_radius|50 light_dimradius|25 aura1_radius| aura2_radius| aura1_color|), [Light Spell](!token-mod --set light_otherplayers|yes light_radius|30 light_dimradius|30 aura1_radius| aura2_radius| aura1_color|), [Continual Light Spell](!token-mod --set light_otherplayers|yes light_radius|60 light_dimradius|60 aura1_radius| aura2_radius| aura1_color|)
**Light Radiates At:** [30°](!token-mod --set light_angle|30) [90°](!token-mod --set light_angle|90) [120°](!token-mod --set light_angle|120) [180°](!token-mod --set light_angle|180) [360°](!token-mod --set light_angle|359)
**Infravision:** [30'](!token-mod --set light_radius|30 light_dimradius|15 aura1_radius|30 aura1_color|) [60'](!token-mod --set light_radius|60 light_dimradius|30 aura1_radius|60 aura1_color|) [90'](!token-mod --set light_radius|90 light_dimradius|45 aura1_radius|90 aura1_color|) [120'](!token-mod --set light_radius|120 light_dimradius|60 aura1_radius|120 aura1_color|)
**Token Tinting:** [None](!token-mod --set tint_color|transparent), [Black](!token-mod --set tint_color|000000), [White](!token-mod --set tint_color|ffffff), [Red](!token-mod --set tint_color|980000), [Olive](!token-mod --set tint_color|800000)
[Grey 1](!token-mod --set tint_color|434343), [2](!token-mod --set tint_color|c0c0c0), [3](!token-mod --set tint_color|666666), [4](!token-mod --set tint_color|d9d9d9), [Brown 1](!token-mod --set tint_color|654321), [2](!token-mod --set tint_color|A0522D), [3](!token-mod --set tint_color|CD853F), [4](!token-mod --set tint_color|DEB887), [5](!token-mod --set tint_color|D2B48C), [6](!token-mod --set tint_color|97824B)
**Mark Token:** [Dead](!token-mod --set statusmarkers|=dead)
**Send token to ?** [GM](!token-mod --set layer|gmlayer), [Token](!token-mod --set layer|objects), [Map](!token-mod --set layer|map), [DL](!token-mod --set layer|walls)
}}