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Token Bars Bug

1518286873

Edited 1518286932
Hi there. I'm having an issue with tokens not keeping the selected stat values shown as bars. The tokens themselves are setup to allow everyone to see and edit all three bars of a token (the 'see' and 'edit' check boxes are selected). The appropriate box choices are selected (eg. HP is selected and shows 33/33). The appropriate sheets in which the tokens draw off of are also selected. If someone leaves and re-enters, or reloads the game room, their token stops showing the bars. If I leave and re-enter, or reload the game room, all of their tokens stop showing the bars. Take note that this only seems to happen with tokens that are set to be controlled by PCs, and not any of my NPC tokens. Going into a token and pressing the save button will show the bars again. This however has gotten quite tedious after a while, and I would like to know if there is a permanent fix.
1518291893
Kirsty
Pro
Sheet Author
Hi Fenrir. Are you connecting the tokens to the character sheets correctly? Here's a link to the  wiki page . Basically, you need to make sure that you're setting up the tokens (sight, bar properties, etc) and saving the tokens to the character sheet once they've been set up. If you save them and then set them up, the character sheet will "forget" the new settings changes. If you are setting them up correctly, then I'd suggest making a bug report by following the  steps on the wiki . 
1518295907

Edited 1518295917
As specified in my original mention, yes i am setting up the tokens properly. I already explained the process I went through in making the tokens.
1518301307
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Have you checked the options on your game settings screen? You can set defaults for tokens on that screen, and those can sometimes conflict with manually set tokens.
Nope. I don't have anything selected there. Thanks though.
Still have this issue and looking for help.
Is it that the bars are still linked correctly in the token, but do not display on the token, or do you need to re-link the attributes to the bars and save? Also, be sure to try both Firefox and Chrome, and turn off/disable extensions and add-ins.
1520789395

Edited 1520789518
If someone leaves and re-enters, or reloads the game room, their token stops showing the bars. If I leave and re-enter, or reload the game room, all of their tokens stop showing the bars. I do not need to re-link the attributes (although it does show them as blank), but if I go into the token and only press the save button, it automatically shows the bars again. I've tried it in multiple browsers, with disabled extensions and add-ons. Also, it's not just happening to me. It's happening to all my players. This is only happening to tokens that are linked to player controlled sheets, and not tokens that linked to non-player controlled sheets.
1520789974

Edited 1520790081
Do you have any API scripts running in your game? Maybe try disabling all of them too? I am wondering if something is affecting the tokens and/or the linked attributes on opening. Also, what character sheet are you using? In any event, I would post a console log here so the devs have something to look at. Be sure to copy the log from game start to after when you re-save a token.
Hi Marek, What is the name of the game in which you are having this issue? Is it only the one, or is it any game?
1520879441

Edited 1520879691
The issue is in a Starfinder game we are playing, and using a custom sheet. Upon further investigation, it seems the issue is being caused by token action bars that draw off auto-calculated input fields (disabled) with name="@{attr_attribute-name_max}" . An attribute max is properly shown within a token's action bar, and works perfectly fine until the game page is reloaded, where it then registers the token max value as blank, and thus no longer displays the appropriate bar. The Attributes & Abilities section of the character sheet will not record the max value of an auto-calculated input field it seems. I have found a workaround though, and have manually input the correct value in the Max (optional) field of the Attributes & Abilities section of my players' sheets. I'm still confused to why this is only happening with player controlled sheets, but I have found a workaround at least, albeit one that will have to be redone every time a max field changes.