I have a question related to this on OGL sheets but I'm not sure if I should make a new topic.... So I have all of my Global Damage Modifiers set up, but one of my modifers is a flat damage boost and not a rolled value. The problem I'm having is on a crit that value is added twice and it shouldn't be. Is there anyway I could find a way to take that damage out on a crit? I would use the regular damage mod field but I have that occupied already and so far I haven't found a way to place queries in the regular damage mod field. Specific Version, here's my Exact Problem: 0 ?{Sneak Attack|No, |Yes,+1d6} [SNEAK ATTACK] ?{Hunter's Mark|No, |Yes,+1d6} [HUNTER'S MARK] ?{Planar Warrior|No, |Yes,+1d8} [PLANAR WARRIOR] ?{Favored Enemy|No, |Yes,+2} [FAVORED ENEMY] Favored Enemy is doubled on a crit when it shouldn't be and in my regular damage mod field I already have a 2 but I tried something like: 2 + ?{Favor Enemy Damage|No, 0|Yes, +2} so it wouldn't be doubled but it doesn't take. Somebody help me if you have an answer. Worst Case Scenario I just remember to take out the 2 damage lol. UPDATE : I found a way that works but there could be a better way. I used the same answer from the first Favored Enemy query in the global_damage_mod_crit attribute field: {{globaldamagecrit=[[@{global_damage_mod_field} - ?{Favored Enemy} [FE REMOVAL]]]}}