I'm playing a 3.5 game and have the Murky Eyed flaw; roll miss chance twice and take the worse of the two results. In an attempt to streamline game play, I attempted to incorporate miss chance into my attack roll. The intent is to multiply my attack roll by 0 on a miss or a 1 when the flaw doesn't kick in. At present, every single roll results in a successful hit; testing with 100% miss chance. Any help would be appreciated Code snippet from default template: [[(d20 + 3[BAB] + 3[Str] + (?{Monkey Grip|Yes,-2|No,0})[Monkey Grip] + 1[Enhancement] + (?{Misc Attk Mod|0})[Misc]) * [[2d100kl1>[[?{Miss Chance|0}+1]]]]]] I'm able to get it to work by calculating the attack roll and miss chance in separate square braces ([[[[attack_calk]] * [[miss_calc]]]]) but that removes the ability to hover and check the roll details, which I'd like to keep.