Oh, wow, I didn't expect so many people to be interested. I'm going to leave the post up for 5 days before I start officially adding in players to give people a chance to see but I will answer the questions you guys have. @Bruce T. I don't exactly have any write-ups for the past campaigns that'd be easy to link here since more of it was in roll20 chat or in massive discord logs, if you have some specific examples you want to see, then I can get you those, otherwise the only other option I have is seeing how to show you the chatlogs from past games. Character concept I want to see... this one is a bit challenging to answer because the character I want to see is sort of in ways, a detective. I treat the entire game as an actual mystery, so under absolutely no circumstances do I give easy answers, I especially dislike it when people try to roll at the situation in order to get answers. - Example - Bad: "I roll to see if the lock has been tampered with" Good: "I look for scratches on the lock or check if its gotten looser" Coming up with what to look for, so I like seeing critical thinking & problem solving skills but this is also reliant on the player, not just the character alone. @Elliot H. The system is a basic pool of skills you spend points at the beginning of the game to buy for. A sheet rolls the dice based off rank in that skill. The system is really light-weight & effecient because of the number of players it acts as a referee instead of all-encompassing so the game can keep going. I've ran this game twice with 9 players instead of 8, the only thing that changed was the game length. I have people helping me with certain things this time so it should be even easier to GM than before Sorry I couldn't elaborate much on the system but its rather basic & the game is more focused on RPing than the mchanics. @Sebastion L. If a character comes up with the perfect plan & wins, then they win. Even in the one instance where the game ended because a character did, there wasn't absolutely 0 evidence. Nearly every instance of murder something unaccounted for is left behind or a person's story has not been 100%. If worse comes to worse, it is possible to lose the game, thats part of the horror in danganronpa. If people focus on the wrong clues, or believe lies too easily, thats how they waste time & has been the most destructive ways to lose quickly. I have use most people in the current group twice & no one has had a problem with their characters dying, a few have died to motives & not just motives but even then it was justified on the character's actions & not arbitrary, half of them are playing monokubs right now so half the players will be people I know who won't get bitter about character death. Its danganronpa after all, if the risk of losing a character is too much then this is the wrong game. How a "night cycle goes" is how murders work. After the day phase ends & it is night, all RP moves to discord private channels, times moves along passively so about 40 minutes later the night cycle will end & characters get up for the morning to go do their thing. If someone did something last night, then they'll most likely find out then. Investigations tend to get handled differently depending on the number of characters that are still alive but I typically divide them up into groups, characters are able to talk & move freely during investigation periods but are only allowed one die roll per their group's turn. Note, that die roll is more of spending time on a specific thing, if theres bloody writing on the wall I won't make you roll to read something thats easy to see. Hope this answered your questions. @Jake W. Not asking for character sheets yet, its more of a thing I start discussing when I have the entire group of players ready since I like everyone to be synced to the same page as the game gets set up. Characters do have stats, the sheet is pretty basic but the stats are meant as a rough outline of the character's capabilities so its nothing is just 'made-up' or 'guesstimated' there is a gauge on character abilities, I would like more options in regards to mechanics but that takes up too much time in a game like this, keeping it as simple as to asking for a specific roll only takes a second than having to recalculate things. I'm lenient on allowing foreign students, if you're going with a japanese student then stick with japanese naming conventions. There wil be no ultimate ??? I make no comment on wether there is or isn't a mastermind among the group or how they are chosen. Hope this answers your questions.