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Maybe you should look in to some other payment methods.

Hi! I started using roll20 a couple of months ago and i really like it. It got alot of potential but also alot that could be made better. The one thing that bothers me the most is there is no options for payment methods. If there was a paypal option or some other good option i use i could easily spent 100 USD+/year on supporter fee and buying market items.  Best regards Chris O
Paypal is absolutely horrendous to work with. Something you could try doing is buying visa/mc gift cards and use those instead.
Horrendous for whom? I think its very easy to use. As the consumer i like the security i get from dealing with a well known company. Im probably not the only one that doesnt like spreading my visa information all over the internet. I dont buy stuff from sites that doesnt support well known forms of payment. If more comsumers are like me and are willing to buy stuff but are uncomfortable with the current payment methods, alot of potential revenue is lost.
It's horrendous for them to use. They're expensive and setting up subscription style payments via PayPal are ridiculous. Again, just buy visa/mc gift cards and use those instead if you don't want to use your real card.
This  and  This  thread with Posts by Nolan T.J. (the dev team member, you will have to scroll up, sorry.) explains a lot of the issues they (the dev team) have had with using paypal for subscriptions. That said, they have said they are still willing to try either getting paypal to work or offering another payment method though that outlook may have changed since those posts were made.
I have some difficulties to see why there would be a problem to use a payment method that is used all over the planet. I don't think that dev team programmers are less skilled than others who don't have problems using Paypal (or is the whole world wrong?).
As I understand it, its not about the skill of the programmer, its about what can be arranged through paypal; being unstable and unsuitable for their needs (primarily subscriptions over one time payments.) This is sort of like complaining about the lack of Roll20 on IE (without chrome frame), when its IE that doesn't support html5. This quote from Nolan ( of the dev team) seems to cover the position fairly clearly. " It's not setup for subscriptions (programming it for recurring transactions is not at all stable), its customer service is dreadful, and it gives us very little ability to automatically track what's going on . What we're selling at Roll20 is software as a service... and you expect it to be running in the future, right? Which means we need to be able to plan and to track in-house; how many of what sorts of subscriptions are active, bringing in what sort of income? PayPal is AWFUL to deal with, and we are NOT alone in this opinion. Businesses as large as Blizzard still have a great deal of restrictions on their PayPal use, particularly internationally. We have no desire to have our small team spend our time chasing these problems." Emphasis mine, also Im not a mod so dont take this as gospel.
Not exactly the same as IE and Roll20. There is no HTML5 support in IE, so nobody can do anything about it. Paypal offers subscriptions, and a quick Google search shall show you that it is widely used. So, this is a business decision, not an impossibility. Well, I'll wait.
Keep on waiting then, cause PayPal subscriptions are a joke and a pain in the ass. I know... I've tried using them.
i have used paypal as a user and as a webstore owner and have had subscriptions on and off without any problems.  A friend of mine has a holliday rent-a-flat in Brazil and i have never heard him complain. (larger amounts of cash for renting an appartment in rio...) also ENWorld had such a subscription model. (dunno if they still have it.) The payment system technology is similar as what is used by moneybookers, visa or other similar companies. I have played several online games that use paypal. and my websites use sometimes subscription based modules (updates on code) not usage. So it's strange to see that there would be unsolvable problems here. i don't know the whole story and i also know that sometimes there are things like fees that make a payment system less usefull. Paypal has also it's quirks about what you may and may not do. Sometimes then rules are weird. and then its better not to use a payment provider.
Don't look for PayPal options anytime in the near future-- as has been said by us and others, they are not much fun to work with from the web development OR accounting directions.  Stripe has been a JOY to work with, and just keeps getting better. That all said, Tee Spring uses PayPal, so consider this an isolated chance to buy something Roll20 using that method.
Thanks for all the answers. Im still not comfortable about the current payment method.  I find it very intresting that its printed on stripes website "Stripe.js lets you build your own payment forms while still avoiding PCI requirements." Why would you want to avoid PCI requierments? "The Payment Card Industry Data Security Standard (PCI DSS) is a set of requirements designed to ensure that  ALL  companies that  process, store  or  transmit  credit card information maintain a secure environment." Avoiding to fullfill the PCI requierments sounds to me like avoidning the requierments of secure money transfer. I want to point out that im not printing this to hurt anyones buisiness, im just trying to have a constructive dialouge.
I believe just that means that Roll20 (or any other site that uses Stripes) doesn't have do deal with PCI since they never see the card data. I'm sure Stripes still has to deal with PCI as they actually handle and process card data.