
Been trying to make some dungeon maps while using hex grid in roll20 and keep some kind of layout that's actually playable with tokens (ie: corridors being 2 hex wide, etc). For now, it's a disaster and I haven't been able to find an elegant way to do that, as if the Hexes were not...normal or something. Anyone figured out some way to use Hexes for maps (and I don't mean outdoor maps, but dungeon-like maps) that you can actually play on without half your tokens being through walls and whatnot? Also, are the hexes respecting the proper 120° internal angles and same side length? Doesn't feel symmetrical to me for some reason. Cheerios.