
I'm trying to find a way to let a player turn around to look in different directions without flipping their tokens upside down and what not.
I use a 210 degree view cone to prevent them from seeing behind their backs. It's great and works well. The issue is that we use side profile and isometric sprites so it takes about 2 seconds on a battle map before everyone is lying in a dog pile upside down and sideways and it's all rather ridiculous.
Earlier today I thought I had come up with the genius solution of making a transparent token, putting it on top and rotating that instead. I figured, "I'll select both and Group the tokens, then they can move them together and right-click to send to Back and Front when necessary!". It doesn't work so well, since moving grouped objects eventually makes them spaz out, go misaligned and become a real bother because they of course don't behave that way when you want to stack them back. You have to ungroup and pile them up again, so it turns out that it's not that much of a solution.
I only want to achieve one thing:
Rotate the field of view cone (emit light) without rotating the player's token.
The easiest solution by far is to give up and use a full 360 FoV or start using those round pog tokens instead but none of us want that.
I use a 210 degree view cone to prevent them from seeing behind their backs. It's great and works well. The issue is that we use side profile and isometric sprites so it takes about 2 seconds on a battle map before everyone is lying in a dog pile upside down and sideways and it's all rather ridiculous.
Earlier today I thought I had come up with the genius solution of making a transparent token, putting it on top and rotating that instead. I figured, "I'll select both and Group the tokens, then they can move them together and right-click to send to Back and Front when necessary!". It doesn't work so well, since moving grouped objects eventually makes them spaz out, go misaligned and become a real bother because they of course don't behave that way when you want to stack them back. You have to ungroup and pile them up again, so it turns out that it's not that much of a solution.
I only want to achieve one thing:
Rotate the field of view cone (emit light) without rotating the player's token.
The easiest solution by far is to give up and use a full 360 FoV or start using those round pog tokens instead but none of us want that.