
In my custom game there are atleast 20 tokens on the map - 10 each side - battling each other. The main function of the tokens is to reduce the opponent tokens' health bar. Right now I am using macros to automatically calculate the damage and then I add the result to the health bar of the target. This process is extremely slow because I have to remove manually the HP of each target so I am wondering; is there a way that a macro can automatically alter a token's attributes? The main process would be: calculate damage -> announce it in chat -> add the result in the target's bar1. I guess something simillar to &{tracker:-}.If this is not possible then do you have any tip for me to hasten the manual process of reducing health bars of multiple targets?