I have a situation coming up where it would be extremely useful to have a macro that increases the number of dice rolls based on the number of times it was previous rolled, or just an equation that would do this. Essentially I mechanic where a creature will take 1d6 damage increased by 1d6 every six seconds so, eventually it could be 30d6. Now the easy solution is to just roll a macro xd6 times but, I imagine there is a better way to do it. Is this possible?