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Anyone use Roll20 for hex & counter wargames?

Does anyone have experience using Roll20 for hex-and-counter wargames like Ogre, GEV, or even Car Wars? Old school, I know ... :o)
1391045604
Pat S.
Forum Champion
Sheet Author
I think there are battletech games being ran here and there are others that listed a while ago.
Wargames are not terribly common on roll20, but the devs and community are excellent. I'm sure if you describe what you want to accomplish, mechanically, a lot of folks will be eager to help out.
Mixed bag, thus far. I am interested in this as well. I have been experimenting and found a system that almost works: I can punch out hex tokens quickly using paint net; some info can be coded on those counters, and some in the token bars; by making numbered tokens and sizing them smaller than the pieces you can keep track of additional stats, persistent modifiers, etc (I thought it would be especially clever to group these children with the parent token, but they have a tendency to "slip" during movement phases"). I haven't found a way to stack counters, unless a player can move tokens that have been changed to drawings in the advanced menu and set to player control permissions (I haven't had a chance to try this out). Another boon would be if I could figure out a way to quickly change out tokens (I have noticed a few threads with similar ideas, but quick glances yielded no quick understanding of what they were about).
If you want to let your players move stacks of counters onto tokens you could possible create visual side-bar and place a bunch of All Players controlled mini-tokens on it; letting them drag them on top of regular tokens. (You can hold the ALT key to bypass SnapToGrid for precision placement). Depending on the different values represented, you could also just make use of the three Token Bars inherent to every token as well. Perhaps using a mini-token's own Token Bars to represent quantity instead of visually stacking multiple mini-tokens.
You could try stacking this way, although it's finicky: Place the first token down Alt-drag the second token down on top a little offset Repeat until stack is done Just tested it as a player: you can do it, though to move the tokens you have to draw around them to move them as a group or they get separated, even if a GM groups the stack. It's also obviously no good if you want to track wound states on counters.
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Gauss
Forum Champion
Do they get separated when you double click on the group?
In my previous token groups double click worked. Not so much here. I think it's because the previous use I had was a normal token on a 3 hex horse with lots of empty space in the group hit box, but in this case the hit box is about the size of the group components.
1391138861
Gauss
Forum Champion
Id like to check out your setup to see if this is a bug. Please send me a join link.
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Edited 1391141027
Sent invite. If using super cow powers the map is "Blank Hexmap." On further testing, I might have just been fatfingering the grouped stack since it seems to work better now when doubleclicking. In the described scenario where players are stacking tiles they can't really be GM-grouped, but you can still box-sweep the stack and move it around as a player. Obviously this works better if the tiles are first resized so they're smaller than the default drag-to-map size.
I'm planing on too.....But I'm home brewing this one