
Hi there, kinda new to this whole roll20 thing so very much a noob when it comes to using macros, etc. But I was wondering if there is a type of macro that uses a dice pool as a sort of timer in dungeon. I found this concept from the Angry DM, I'm not sure if links are really allowed here so i won't link to his site. I found this tool to work really well in my live table games and the way it works is basicly like this:
While the party is exploring, every so often the DM adds a die to the pool, say aproxamitly every 40 squares if they are moving slowly checking for traps, secret doors, etc, to simulate say aproxamitely 10 minutes time passing. Or time searching a large room for any hidden treasure might get another die added or maybe even 2 if they take a really long time in it searching. A die could be added to add a sense of urgency if the players are kinda bogged down arguing about what to do next, etc. When the pool reaches 6 dice the DM rolls all 6 and if any one of them comes up a 1 some random event happens, like a wandering monster blunders into the party or something like that.
The die pool can be adjusted with different dice, say if it is a fairly easy campaign or dungeon or whatever, you the DM would use d8s, if it is harder, d6s, and d4s if really a tough dungeon that will really challenge the players. Using the smaller dice simulates the harder dungeon, as there is more of a chance of one of the 6 d4s coming up a 1 when they are rolled.
The die being added to the pool doesn't always have to be the same size either, for instance the party is exploring thru a dragons lair and the dragon is out and about carrousing doing what dragons do, while he is away the DM might be adding d6s to the pool, but suddenly the dragon returns for a snooze,, he doesn't know the players are there yet so the dm stars adding d4s to the pool to simulate the sudden increase in danger.
And one final thing, this really kinda needs to be a visual tool on screen so that all players could see that another die has just been added to the pool and there lucky streak, may or may, not be about to come to an end. Any help or ideas that would help me out? Please keep in mind that i have really no idea how to design or create a macro :) Thanks :)
While the party is exploring, every so often the DM adds a die to the pool, say aproxamitly every 40 squares if they are moving slowly checking for traps, secret doors, etc, to simulate say aproxamitely 10 minutes time passing. Or time searching a large room for any hidden treasure might get another die added or maybe even 2 if they take a really long time in it searching. A die could be added to add a sense of urgency if the players are kinda bogged down arguing about what to do next, etc. When the pool reaches 6 dice the DM rolls all 6 and if any one of them comes up a 1 some random event happens, like a wandering monster blunders into the party or something like that.
The die pool can be adjusted with different dice, say if it is a fairly easy campaign or dungeon or whatever, you the DM would use d8s, if it is harder, d6s, and d4s if really a tough dungeon that will really challenge the players. Using the smaller dice simulates the harder dungeon, as there is more of a chance of one of the 6 d4s coming up a 1 when they are rolled.
The die being added to the pool doesn't always have to be the same size either, for instance the party is exploring thru a dragons lair and the dragon is out and about carrousing doing what dragons do, while he is away the DM might be adding d6s to the pool, but suddenly the dragon returns for a snooze,, he doesn't know the players are there yet so the dm stars adding d4s to the pool to simulate the sudden increase in danger.
And one final thing, this really kinda needs to be a visual tool on screen so that all players could see that another die has just been added to the pool and there lucky streak, may or may, not be about to come to an end. Any help or ideas that would help me out? Please keep in mind that i have really no idea how to design or create a macro :) Thanks :)