Hey, nevermind, figured it out for myself.  For anyone else looking to do similar here's what it looks like.  on("change:logos1_gettinggoodatthis_select", function(eventInfo) {
	if(eventInfo.newValue == "none")
  		setAttrs({
			logos1_convince_dynamite: 0,
			logos1_changethegame_dynamite: 0,
			logos1_facedanger_dynamite: 0,
			logos1_gotoetotoe_dynamite: 0,
			logos1_hitallyougot_dynamite: 0,
			logos1_investigate_dynamite: 0,
			logos1_sneakaround_dynamite: 0,
			logos1_taketherisk_dynamite: 0,
  		});
		
	if(eventInfo.newValue == "convince")
  		setAttrs({
			logos1_convince_dynamite: 1,
			logos1_changethegame_dynamite: 0,
			logos1_facedanger_dynamite: 0,
			logos1_gotoetotoe_dynamite: 0,
			logos1_hitallyougot_dynamite: 0,
			logos1_investigate_dynamite: 0,
			logos1_sneakaround_dynamite: 0,
			logos1_taketherisk_dynamite: 0,
  		});
		
	if(eventInfo.newValue == "changethegame")
  		setAttrs({
			logos1_convince_dynamite: 0,
			logos1_changethegame_dynamite: 1,
			logos1_facedanger_dynamite: 0,
			logos1_gotoetotoe_dynamite: 0,
			logos1_hitallyougot_dynamite: 0,
			logos1_investigate_dynamite: 0,
			logos1_sneakaround_dynamite: 0,
			logos1_taketherisk_dynamite: 0,
  		});
		
	if(eventInfo.newValue == "facedanger")
  		setAttrs({
			logos1_convince_dynamite: 0,
			logos1_changethegame_dynamite: 0,
			logos1_facedanger_dynamite: 1,
			logos1_gotoetotoe_dynamite: 0,
			logos1_hitallyougot_dynamite: 0,
			logos1_investigate_dynamite: 0,
			logos1_sneakaround_dynamite: 0,
			logos1_taketherisk_dynamite: 0,
  		});
		
	if(eventInfo.newValue == "gotoetotoe")
  		setAttrs({
			logos1_convince_dynamite: 0,
			logos1_changethegame_dynamite: 0,
			logos1_facedanger_dynamite: 0,
			logos1_gotoetotoe_dynamite: 1,
			logos1_hitallyougot_dynamite: 0,
			logos1_investigate_dynamite: 0,
			logos1_sneakaround_dynamite: 0,
			logos1_taketherisk_dynamite: 0,
  		});
		
	if(eventInfo.newValue == "hitwallyougot")
  		setAttrs({
			logos1_convince_dynamite: 0,
			logos1_changethegame_dynamite: 0,
			logos1_facedanger_dynamite: 0,
			logos1_gotoetotoe_dynamite: 0,
			logos1_hitallyougot_dynamite: 1,
			logos1_investigate_dynamite: 0,
			logos1_sneakaround_dynamite: 0,
			logos1_taketherisk_dynamite: 0,
  		});
		
	if(eventInfo.newValue == "investigate")
  		setAttrs({
			logos1_convince_dynamite: 0,
			logos1_changethegame_dynamite: 0,
			logos1_facedanger_dynamite: 0,
			logos1_gotoetotoe_dynamite: 0,
			logos1_hitallyougot_dynamite: 0,
			logos1_investigate_dynamite: 1,
			logos1_sneakaround_dynamite: 0,
			logos1_taketherisk_dynamite: 0,
  		});
		
	if(eventInfo.newValue == "sneakaround")
  		setAttrs({
			logos1_convince_dynamite: 0,
			logos1_changethegame_dynamite: 0,
			logos1_facedanger_dynamite: 0,
			logos1_gotoetotoe_dynamite: 0,
			logos1_hitallyougot_dynamite: 0,
			logos1_investigate_dynamite: 0,
			logos1_sneakaround_dynamite: 1,
			logos1_taketherisk_dynamite: 0,
  		});
		
	if(eventInfo.newValue == "taketherisk")
  		setAttrs({
			logos1_convince_dynamite: 0,
			logos1_changethegame_dynamite: 0,
			logos1_facedanger_dynamite: 0,
			logos1_gotoetotoe_dynamite: 0,
			logos1_hitallyougot_dynamite: 0,
			logos1_investigate_dynamite: 0,
			logos1_sneakaround_dynamite: 0,
			logos1_taketherisk_dynamite: 1,
  		});
		
});