
I'm trying to make a kobold warren map. Ideally, I want to make it a confusing labyrinth of passages that cross over and under each other, but I have no idea how to make this work with dynamic lighting. Multiple pages isn't going to cut it because it's not distinct "levels" and I'd end up switching pages constantly which would be a nightmare.
At the moment the only thing I can think of is some sort of fiendish script that stuffs an elevation value into the controlledby field of the DL paths. You could then have a command to set the current elevation. It would look for paths that had an elevation value (ones without would be assumed to valid for all levels) and only show those which matched the desired elevation. I guess you could bump them to the GM layer when they weren't wanted, or just delete and redraw later.
It all sounds like more work than I have time or motivation to deal with right now. Anyone have a simpler solution (or a script that already works!)?
At the moment the only thing I can think of is some sort of fiendish script that stuffs an elevation value into the controlledby field of the DL paths. You could then have a command to set the current elevation. It would look for paths that had an elevation value (ones without would be assumed to valid for all levels) and only show those which matched the desired elevation. I guess you could bump them to the GM layer when they weren't wanted, or just delete and redraw later.
It all sounds like more work than I have time or motivation to deal with right now. Anyone have a simpler solution (or a script that already works!)?