I agree with Mike, as long as everyone's having fun, a particular pace is probably okay. I'm not worried about pace, but about face. The game rules themselves seem to favor engaging with characters rather than plots, and "the plot" is just the outcome of those character interactions. I think it's deliberate that there's no basic move for "analyze the phenomenon", all you have is in-the-now tactical stuff like assess (whose questions are built around an immediate conflict) or unleash (where "extend your senses" is left very loosely defined). But the rest (pierce the mask, comfort and support, provoke, influence) are rich tools for using NPCs as the levers of shifting plot around. In Thursday Masks, the PCs aren't "stopping industrial espionage",
they're chasing this emotionally wounded kid with a vendetta against his
industrialist dad. There's a face to the plot that makes them able to
relate to it and their moves all make sense. In that same vein, Link
& Concord have JHHL links such as Stingray because that's our face
on "teen hero rivalry". That's sometimes tough for us, because a lot of the 1-30 story for us has been "deal with this Negative Space Wedgie" (the Sepiaverse) and "figure out the mystery of who used it/what it's doing/who came out of it" (Vyortovia, Byron Quill's disappearance) - big cosmic concepts that don't ground easily into one or a few NPCs where we'd navigate the plot via character interactions. But (for example) if we came up with plots like "stop the HHL from enacting today's ridiculousness", I could look at a graph like this and think "hm, who's best at this? Oh, Concord->Superchica, Harry->Gale Family, and Link->Stingray" and then those guys would go make their social moves. Looking at the checklist , we'll see that almost all of the items have faces attached already. The exception is #2 (Pandemonium), where I'd expect there to be a cult or something on the bad guy side, and (by default) the Grail Knights like Armiger and Lucius as the faces of the good-guy side. #5 and #8 don't name names but are all about interactions with individuals by nature. So it sounds like we're in good shape there as well.