Console log : app.roll20.net/:12 Refused to execute inline script because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-eval' https://*.googlesyndication.com https://*.doubleclick.net https://*.googlesyndication.com <a href="https://www.googletagservices.com" rel="nofollow">https://www.googletagservices.com</a> https://*.googlesyndication.com <a href="https://www.google-analytics.com" rel="nofollow">https://www.google-analytics.com</a> https://*.googlesyndication.com <a href="http://ajax.googleapis.com" rel="nofollow">http://ajax.googleapis.com</a> https://*.googlesyndication.com <a href="https://cdn.firebase.com" rel="nofollow">https://cdn.firebase.com</a> https://*.googlesyndication.com https://*.tokbox.com https://*.googlesyndication.com <a href="http://static.opentok.com" rel="nofollow">http://static.opentok.com</a> https://*.googlesyndication.com <a href="http://cdn.crowdin.com" rel="nofollow">http://cdn.crowdin.com</a> https://*.googlesyndication.com <a href="http://stun.l.google.com" rel="nofollow">http://stun.l.google.com</a>". Either the 'unsafe-inline' keyword, a hash ('sha256-QJbILtTw4mS8OFm98384TlCDAdqMSxjbi/t/YQkD10U='), or a nonce ('nonce-...') is required to enable inline execution. app.roll20.net/:13 Refused to execute inline script because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-eval' https://*.googlesyndication.com https://*.doubleclick.net https://*.googlesyndication.com <a href="https://www.googletagservices.com" rel="nofollow">https://www.googletagservices.com</a> https://*.googlesyndication.com <a href="https://www.google-analytics.com" rel="nofollow">https://www.google-analytics.com</a> https://*.googlesyndication.com <a href="http://ajax.googleapis.com" rel="nofollow">http://ajax.googleapis.com</a> https://*.googlesyndication.com <a href="https://cdn.firebase.com" rel="nofollow">https://cdn.firebase.com</a> https://*.googlesyndication.com https://*.tokbox.com https://*.googlesyndication.com <a href="http://static.opentok.com" rel="nofollow">http://static.opentok.com</a> https://*.googlesyndication.com <a href="http://cdn.crowdin.com" rel="nofollow">http://cdn.crowdin.com</a> https://*.googlesyndication.com <a href="http://stun.l.google.com" rel="nofollow">http://stun.l.google.com</a>". Either the 'unsafe-inline' keyword, a hash ('sha256-k8Kx+oSRaLZ+X7/r67j0Mow6bzS2pemyX++9YAOg3BU='), or a nonce ('nonce-...') is required to enable inline execution. app.js?1520956603:84 70 app.js?1520956603:85 TOUCH SUPPORTED: false app.js?1520956603:85 USING WEBGL ACCELERATION... app.js?1520956603:85 WEBGL STARTUP SUCCESS app.js?1520956603:79 select app.js?1520956603:79 Switch mode to select app.js?1520956603:96 Initializing new dice engine with randomness... app.js?1520956603:96 Using random entropy app.js?1520956603:101 window resize app.js?1520956603:85 Final set zoom! app.js?1520956603:85 UPDATE GL SIZE! app.js?1520956603:85 Final set zoom! tutorial_tips.js:7 tuts loaded app.roll20.net/:1 The SSL certificate used to load resources from <a href="https://d3clqjduf2gvxg.cloudfront.net" rel="nofollow">https://d3clqjduf2gvxg.cloudfront.net</a> will be distrusted in M70. Once distrusted, users will be prevented from loading these resources. See <a href="https://d3clqjduf2gvxg.cloudfront.net" rel="nofollow">https://d3clqjduf2gvxg.cloudfront.net</a> for more information. app.js?1520956603:94 MESSAGE RECEIVED app.js?1520956603:94 MessageEvent {isTrusted: true, data: {…}, origin: "<a href="https://app.roll20.net" rel="nofollow">https://app.roll20.net</a>", lastEventId: "", source: Window, …} app.js?1520956603:91 Final page load. app.js?1520956603:101 Refresh jukebox List! app.js?1520956603:91 Auth'ed. app.js?1520956603:91 Go post auth! app.js?1520956603:101 Refresh jukebox List! app.js?1520956603:91 initial setup app.js?1520956603:101 Refresh jukebox List! app.js?1520956603:89 T.s {attributes: {…}, _escapedAttributes: {…}, cid: "c0", changed: {…}, _silent: {…}, …} app.js?1520956603:94 refershing page listings! app.js?1520956603:91 Got players value... app.js?1520956603:91 joining game... app.js?1520956603:88 Full load page! app.js?1520956603:91 We have 1 pages app.js?1520956603:89 Player -K2TuDaXjxvAkCyXEIb7 is offline... app.js?1520956603:89 Global Volume: 100=1 app.js?1520956603:91 Deferred finish joining... app.js?1520956603:84 Firebase Online app.js?1520956603:91 handle page changes app.js?1520956603:91 false app.js?1520956603:94 refershing page listings! app.js?1520956603:91 init active page! app.js?1520956603:88 activate page! app.js?1520956603:88 FULLY ACTIVATE VIEWS FOR PAGE. app.js?1520956603:88 Graphics: 0 app.js?1520956603:88 Paths: 0 app.js?1520956603:88 Reorder by ZORDER app.js?1520956603:91 Scan for new plays! app.js?1520956603:94 refershing page listings! app.js?1520956603:101 Refresh jukebox List! 10app.js?1520956603:96 Descending into madness... app.js?1520956603:101 Refresh jukebox List! app.js?1520956603:91 Scan for new plays! app.roll20.net/:1 Uncaught (in promise) DOMException: Failed to load because no supported source was found. app.js?1520956603:101 Refresh jukebox List! app.js?1520956603:91 Scan for new plays! app.js?1520956603:14 THREE.WebGLRenderer 69 app.js?1520956603:97 Finished after going 2 levels deep. app.js?1520956603:97 Begin processing op! app.js?1520956603:97 Inline rolls complete! app.js?1520956603:101 remote Roll! app.js?1520956603:96 Roll: 639.929931640625ms app.js?1520956603:97 Found existing ID! app.js?1520956603:101 Incoming app.js?1520956603:101 Executing sequence #1 as 1 app.js?1520956603:101 20 app.js?1520956603:101 REDOING ALEA SEED app.js?1520956603:17 THREE.PlaneGeometry: Consider using THREE.PlaneBufferGeometry for lower memory footprint. app.js?1520956603:101 ADJUSTING WIDTH AND HEIGHT OF VIEWPORT app.js?1520956603:15 THREE.WebGLProgram: gl.getProgramInfoLog() I had this problem before and couldn't find a way to fix it, at first I thought it was a problem with my computer but just today I formatted my computer and installed windows on it from scratch and this problem still occurs. everything works fine and even the 3d die works but the jukebox doesn't play any song at all. This happens only to me and no one else in the campaign.