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Lost Mine of Phandelver maps set to emit light

I've been running a game using LMoP version 1.3, and noticed that several maps have the background image set to emit light.  I just created a fresh game using the LMoP module to confirm, and it looks like basically all the maps are set to emit light of 60/30 and have the "Has Sight" box checked. I took screenshots of the initial settings on Cragmaw Castle, and then a box drawn on the dynamic lighting layer around the center of the map (as that's how I figured out where the light was coming from).
Hi  Asgorath , I am seeing this issue as well, I have submitted a ticket to the production team to make sure this is resolved. In the mean time, you should be able to disable the "Emit" option for the map.
Yeah I went through and turned off the emit option for the map images, cheers!