There's certainly no CONVENIENT way to do this within the system. It's not entirely impossible though. (the mouse signal thing is though) * Run Multiple identical copies of the maps with each player on their own copy. - Major downside, duplicating every movement piece so everyone's seeing the same things after each turn. You could technically have a different browser tab or window for each player, avoiding the need to actually move yourself between maps quickly. * Use a Coordinate system so the players can inform you of their movement in /w gm chat before actually moving. Very tedious, but the GM can make their own life a little easier by using a second set of player tokens on the GM layer to denote where they're going to move just for the GM's sake. Players wouldn't see anything on GM layer. * Get REALLY good at the API system as a Pro subscriber to allow players to input their moves but not get executed until the GM types a specific command to trigger it. It would still largely rely on a coordinate system or similar way to refer to squares. * Use a 3rd party app to communicate movements, like Discord or similar. * Give each player a second transparent token that only they can see, to indicate where they're going to move. * Creative use of the Fog of War and Dynamic Lighting to have everyone on one page, but only see a portion of it. Each portion can be a duplicate copy of the map (HUGE map though; reducing the grid and sizes down would be highly advised). You can then at least manage everyone's view on one screen. Added advantage of being able to shift-click the token from each section to move them all at once.