Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences here.
×
×
Cookie Preferences
We use Cookies to help personalize and improve Roll20. For more information on our use of non-essential Cookies, visit our Privacy Policy here.
It's cool. I don't believe there's a way to change the crit damage on the sheet to just multiply the initial damage rolled. I suppose you could put "0" in the crit field use a query in the regular damage field. (adjust the yes value to match your multiplier) 1d6*?{crit?|no,1|yes,2} There may be some OGL experts that will post another solution.
You could even add the same query to Damage type field just for transparency... example; Damage field 1d6*?{crit?|no,1|yes,2} Crit field: 0 Type field: Piercing Crit mult:?{crit?|no,1|yes,2}