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LFPirates for a 5e Homebrew

We are 6 sessions in and unfortunately had 2 players drop. There have been only a few plot points so far, so don't worry about getting too lost. This will be Tuesday nights from 6-9 PST on discord, little roll20, and I just prefer the character creation in dndbeyond personally. The homebrew setting is a high magic post-apocalyptic Earth, taking place about 30 years after the apocalypse--one of the apocalypses. The world has been through 3. First there were the zombies, which were manageable to a point, but they got progressively worse and then the local governments dropped bombs and eventually a nuke so you had some nuclear fallout in places. To make matters worse, after the vaccine came out against the zombie virus, a vaccinated person is protected from the bite but will metamorphose into a freak classic d&d race. Magic is eroding technology and anything 1960s and over has a high failure rate, including weapons and vehicles.  The year is 2061. You are a pirate aboard the Jurassic , which is part of the Atlantean fleet from the Caribbean. You are sailing to New England on a reconnaissance mission--you are also doing quite a bit of looting on the way. I do not care about min/maxing and if you can find it or cook it up on dndbeyond, I don't care about race either. The other two players are an Aarokocra barbarian and a merfolk rogue. If you want to be a fairy paladin riding a corgi, go for it. You may get stepped on though.
Very interesting because I have two characters I've been wanting to play that sound perfect for this world. A human Hexblade pirate (once privateer turned outlaw) and a human Artifacter Gunsmith (modern soldier summoned to the realm by an evil sorcerer). Both their backstories could easily be tweaked for your setting. The bad is I'm still new to d&d (2 months of 5e) and never used dndbeyond or know exactly what limited use of roll20 means. If you're willing to put up with my newness PM me a Discord invite or your name/id so we can talk it over. Thanks!