We are 6 sessions in and unfortunately had 2 players drop. There have been only a few plot points so far, so don't worry about getting too lost. This will be Tuesday nights from 6-9 PST on discord, little roll20, and I just prefer the character creation in dndbeyond personally. The homebrew setting is a high magic post-apocalyptic Earth, taking place about 30 years after the apocalypse--one of the apocalypses. The world has been through 3. First there were the zombies, which were manageable to a point, but they got progressively worse and then the local governments dropped bombs and eventually a nuke so you had some nuclear fallout in places. To make matters worse, after the vaccine came out against the zombie virus, a vaccinated person is protected from the bite but will metamorphose into a freak classic d&d race. Magic is eroding technology and anything 1960s and over has a high failure rate, including weapons and vehicles. The year is 2061. You are a pirate aboard the Jurassic , which is part of the Atlantean fleet from the Caribbean. You are sailing to New England on a reconnaissance mission--you are also doing quite a bit of looting on the way. I do not care about min/maxing and if you can find it or cook it up on dndbeyond, I don't care about race either. The other two players are an Aarokocra barbarian and a merfolk rogue. If you want to be a fairy paladin riding a corgi, go for it. You may get stepped on though.